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Graduate Computer Graphics, CSCI-GA 2270-001 Fall 2020

Course Instructor

Daniele Panozzo

60 5th Ave, 5th Floor

Phone: 212 998 3208

[email protected]

URL: http://cs.nyu.edu/~panozzo/

Office Hours:

  • Mondays, 5pm-6pm and by appointment, 60 5th Ave, 5th Floor, Room 504
  • Wednesdays, 10am-11am and by appointment, 60 5th Ave, 5th Floor, Room 504

Assistants

Leyi Zhu [email protected]

Office Hours:

  • Mondays 10AM-11AM, Zoom
  • Tuesdays 11AM-noon, Zoom
  • Wednesdays noon-1PM, Zoom
  • Thursdays 3PM-4PM, Zoom
  • Fridays 5PM-6PM, Zoom

Lectures:

Mondays 7:10pm - 9pm, Zoom

Course Description

This course provides an introduction to the field of Computer Graphics. We will cover the basic mathematical concepts, such as 2D and 3D transformations, study the interaction of light with geometry to derive shading models, and implement rendering algorithms such as ray tracing and rasterization. We will investigate how these fundamental components are integrated in current graphics processors and study the corresponding programming APIs. This course will also include a brief introduction to C++.

By the end of the course, the student must be able to:

  • Explain and apply the fundamental mathematical concepts used in image synthesis algorithms
  • Implement a basic rendering system based on ray tracing
  • Implement a basic rendering pipeline based on rasterization
  • Develop graphics programs in C++ using the Simple Directmedia Library (SDL)

Textbook: Fundamentals of Computer Graphics, 4th Edition December 18, 2015 by A K Peters/CRC Press Textbook - 734 Pages - 541 Color ISBN 9781482229394

Assignments

In this course there will be 4 mandatory coding assignments that will account for 70% of the grade. There will also be 2 optional assignments, for a total of 15% extra points.

Course Notes:

The course notes will be adjusted along the way. The order is indicative and might change.

01 - Introduction

02 - Basic Linear Algebra

03 - Introduction to C++

04 - Images

05 - Ray Tracing

06 - Spatial Data Structures

07 - Procedural Synthesis

08 - 2D Transformations

09 - Viewing Transformations

10 - Rasterization - Theory

11 - Rasterization - Implementation

12 - Perspective Projection

13 - Texture Mapping

14 - Parametrization

15 - Designing Interpolating Curves

16 - Designing Approximating Curves

17 - Designing Surfaces

18 - Mesh Deformation

19 - Mesh Data Structures

Assignments

General Instructions

Assignment 1: Introduction to C++, Geometry (Optional)

Assignment 2: Introduction to Raytracing and Shading

Assignment 3: Basic Raytracing Effects (Optional)

Assignment 4: Ray Tracing Triangle Meshes and AABB Trees

Assignment 5: Rasterization

Assignment 6: 2D Shape Editor

Assignment 6 can be replaced by a final project.

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