The GVNEngine is a visual novel engine built using the C# Monogame framework, which wraps the old XNA framework. This repo was used as an early prototyping grounds for developing the engine
- Capable of handling switching between various 'States', which represented types of scenes
- Supported the following states:
- Splash Screen
- Front-End / Main Menu
- Dialogue / Game
- Used a pre-defined XML schema written in it's own project. This allowed flexible dialogue authoring for the end-user