Integration instructions and an API reference are available on the Apteligent docs site.
New
- Added App Load userflow for Android devices running Marshmallow and above.
- Updated the native Android SDK to 5.8.8. Please see Android SDK release notes for a full outline of the changes: https://docs.apteligent.com/release_notes/release_notes_android.html
New
- Updated the native iOS SDK to version 5.6.4. Please see iOS SDK release notes for a full outline of the changes: https://docs.apteligent.com/release_notes/release_notes_ios.html
New
- Updated the native iOS SDK to version 5.6.3-rc.3. Please see iOS SDK release notes for a full outline of the changes: https://docs.apteligent.com/release_notes/release_notes_ios.html
- SDK can now generate C# stack traces for unhandled exceptions in ‘Fast but no Exceptions’ mode
- Updated the native Android SDK to 5.8.2. Please see Android SDK release notes for a full outline of the changes: https://docs.apteligent.com/release_notes/release_notes_android.html
New
- Unified the old Crittercism iOS and Android plugins with a single Crittercism interface. The CrittercismIOS and CrittercismAndroid classes are still available, but we strongly recommend using the new Crittercism class as it works for both iOS and Android builds.
- The iOS plugin now logs breadcrumbs asynchronously.
- The DemoApp now uses Unity's WWW and UnityWebRequest APIs to demonstrate Crittercism's network insights capabilities.
Fixes
- The iOS plugin caused duplicate symbol linker errors when compiling with IL2CPP on iOS
- When compiling for Android with IL2CPP turned on, the iOS plugin would cause compile errors since it was not #ifdef'd properly.
- The iOS plugin would hang during a crash when Script Call Optimizations was set to Fast but no Exceptions and IL2CPP was turned on.
- When compiling on Unity 4.x, a compile error would result because the
Application.logMessageReceived
API was not available in 4.x