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unity3d-quadtree-collision-detection's Issues

some question

hi ~ Think you and thank your code. I am learning quadtree. I have some questions.

  1. In the DemoScript.Update()
    `
    // refresh QuadTree each frame if bodies can move

     _quadTree.Clear();
    
     foreach(var b in _quadTreeBodies)
    
     {
    
         _quadTree.AddBody(b);
    
     }
    

`
I understand that there is rebuild QuadTree in per frame. I know do it because bodies is moving in per frame. I think maybe there is a way that deal it without rebuild QuadTree. But I do not know. So I ask you.

2 . In the QuadTree's 2nd Constructors function
`
private QuadTree(Rect bounds, QuadTree parent)

        : this(bounds, parent._maxBodiesPerNode, parent._maxLevel)
    {
        _parent = parent;

        _curLevel = parent._curLevel + 1;

    }

`
why _maxLevel is parent._maxLevel? I think _maxLevel = parent._maxLevel - 1

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