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Nav is easy to use 3D navigation library. It operates on axis-aligned cuboids (cells). Navigation data is built on-the-fly as soon as cells are fed to the system. Separate navigation module is responsible for pathing. Exploration module can be supplied for automatic navmesh traversal. Nav can be used in any project with AABB navmesh data.

License: GNU General Public License v3.0

C# 99.88% Batchfile 0.12%

nav's Issues

Questions.

Hey,

It's amazing to be able to find such a project open src. ;)

I have some doubts:

  • What status is the project currently in? ready-for-production?
  • In terms of performance, how do you compare to the others? Is there a huge use of GC?
  • Is Nav used in any projects?
  • Implementation for Unity, would it be something out of the box?

Cheers.

Some questions about NAV

Hello! Thanks for the wonderful library. I added it to my bot and it works. But I have 2 questions:

  1. How to set the maximum possible distance between 2 points on the way?
    When we have a long straight line - I want to divide it into segments whose maximum length is "40" - but I still do not understand how to do this.
    Screenshot so that you understand me correctly: https://i.imgur.com/TeJdfv9.png

  2. How to make sure that the “bot”, if possible, does not run close to the “walls”, but tries to keep a certain distance from them?
    Screenshot so that you understand me correctly: https://i.imgur.com/4Di1SaY.png

Thank! I'm sorry for my bad english :(

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