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gameoff23's Issues

Quests Screen

A quest screen displayed over the center of the main game screen which displays a list of active and completed quests.

Fix visual flicker when clicking between dialogue

There is a visual flicker that occurs when clicking between character dialogue because the panels are being destroyed and recreated between each line of dialogue. A fix could be implemented if there is time.

Station Subscreen

Info panel on the right hand side of the Main Game Screen (#2), this panel provide a TRADE button to view commodities on the station, an INVENTORY button to view Inventory, a MAP button to view the solar system, a QUESTS button to view the list of active quests, and a list to view the people docked on the station with the ability to hail them.

Space Travel Screen

A simple hyperspace type loading screen to display on the main game screen. Should show a button after a few seconds allowing the player to optionally skip the wait time by falling asleep or something.

Trade Subscreen

This view shows the price of commodities on the station for sale and for purchase. It takes up the center screen on the Main Game Screen when activated. Optionally have the ability to show prices on other stations.

Game State

Game State should contain all the elements necessary to begin tracking quests. Game State updates should trigger any relative dialogue to the quest.

Character Dialogue Subscreen

The main character dialogue subscreen. It is displayed on the bottom of the Main Game Screen and shows a portrait of the speaker on the left while showing their text on the right. Optionally animate the text while they are speaking. Optionally play gibberish noises while they are speaking.

Fix Main menu

Need to fix the main menu buttons. They button_system doesn't seem to be applying the background color as it should be. This can wait until the end when we implement the splash art for the game.

Inventory Screen

An inventory screen accessible from the station subscreen which shows the items in the players cargo hold. This screen takes up the central screen when activated.

Main Menu

Main menu with Start gameplay button

Add Pause menu

Add a pause menu with the option to return to main menu. Should pause game as well.

Map Screen

A simple map of the solar system showing the planets and space stations around each one. The player can then select to jump to lightspeed and travel to one if they have enough fuel.

Mini Game 1

The first and primary minigame will be a tactical top-down turn based game similar to Into The Breach. Game state should also be incorporated into the main Game State (#6), such as player turn, and game over state (Player Win/AI Win).

Main Game Screen

Main game screen which shows 2d top down view into spaceship>station>planet. Rotate between different images depending on where player is docked. Need art asset for each station.

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