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gatcha-prototype's Issues

CombatManager doesn't ask for action

If the waiting list is empty, the combat manager doesn't specifically ask for actions, it just fail. Sould be corrected by adding a verification in Act() that if waiting list is empty it ask another component on the spirit that will handle the choice of action.
That other component should be divided in two kind : npc which ask to an IA and pc which ask to the player. The chosen action is put in WaitingList[0] then Act() proceed normally.

Can't get events to work

Events don't work as they are set up right now, check how to set them up and correct it. Notably for the coupling UI / logic

No enemy IA

No IA right now, so the combat block when it's an opponent turn.

Spirit Storage

Make a general StrorageManager that keeps in memory UnitsBehaviour of all owned spirits, but for that might need to switch UB as a non monobehaviour.

CombatManager has no initialization

The CombatManager update loop should be functionning, but the script lacks methods to initialize and so it can't be tested. That should be added asap.

No way for player to input actions

Can't test the combat system without a way to input the desired actions. Should include both the UI to interact with and the methods to enter the choices in the waiting list. Should also pause the combat loop if there is nothing in the waiting list until something is chosen.

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