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raytracer's Introduction

Raytracer

Implementation of a raytracer in Unity following Peter Shirley Ray Tracing in one weekend minibook series.

Link to Peter Shirley twitter https://twitter.com/Peter_shirley where you can find actually useful information and buy the minibooks!

This is a learning project.

Each chapter has it's own scene and script, sorry for the naming

Book 1

Completed

  • 1.HelloWorld -> Done
  • 2.3.Gradient background -> Done
  • 4.Adding a sphere -> Done
  • 5.Surface normals and multiple elements -> Done
  • 6.Antialiasing -> Done
  • 7.Diffuse materials -> Done
  • 8.Metals -> Done
  • 9.Dielectrics -> Done

To be done

  • 10.Positionable camera
  • 11.Defocus blur
  • 12.Final image

Watch your RAM, GC alloc are not controlled and maybe will not ever be because is not the intention of the project.

raytracer's People

Contributors

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Stargazers

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Watchers

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Forkers

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