The plugin for adding Gods to minecraft!
A God is an entity that exist because a player has chosen to believe in it.
A player shows his faith in a god by building an altar for his god and using the altar to pray. In this way, many gods may exist at a time, all with names created by the players.
The main purpose for believing in these Gods is to gain from the help the Gods provide (see below) and to provide some basic faction play based on ideology and culture (I.e. "My god is better than yours because apples are holy!").
Another purpose is simply to get people inspired to build awesome churches and use them for their Gods.
With Holy Lands, players can easily protect their lands from grief by simply building alters to their Gods.
- Install a Spigot server
- Download Gods
- Drop the Gods.jar into the plugins folder.
- Start your Spigot/CraftBukkit server. (Using /reload can have unwanted side effects with players still online, and with complex plugins dependencies, so it's not recommended.)
- Gods must be compiled with Java 17 compliance. Make sure you have a JDK 17 installed.
- Gods has been developed using Eclipse (But any other IDE should work as well)
- Checkout the Gods repo using git in a Command Line:
git clone https://github.com/DogOnFire/Gods.git
- Open the Gods project folder in Eclipse (or another IDE of choice)
- Right click the Gods project folder in Eclipse and select "Run as maven build..."
- Click the "Run" button in the configuration window that appears
- The Gods.jar file will be compiled and available in the /target folder under your project folder