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09.destruction-and-deformation-original's Introduction

Complete Blender Creator - Section 9 - Destruction and Deformation

This is the Complete Blender Creator course - one of the bestselling and highest rated Blender courses on Udemy! Continually updated in response to student suggestions, you will benefit from the fact we have already taught over 360,336 students game development and design, many shipping commercial games as a result.

You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: Complete Blender Creator

In This Section

1 Section 9 Introduction

2 Welcome to Destruction

2 Welcome to Destruction

3 Quick Explode

  • This may be all you need if you want something quick.
  • It can be used as a starting point.
  • We’ll explore what it is actually doing for us.

4 Introduction To Blender Physics

  • Simulate the real world.
  • You can manually place every bit of destroyed or deformed geometry if you wanted to.
  • Enables you to create a complex scene easily and quickly.
  • Great for realism, shattering glass, falling towers.
  • We will start with something simple.

Rigid Body Physics

  • Simulates the physics of solid bodies.
  • Works closely with the Animation system.
  • It will move and rotate objects
  • It will not deform them.

5 Copying Physics Properties

  • Physics properties are not linked to the object or data datablock.
  • They are part of the Scene Datablock.
  • You cannot make links to the physics.
  • You can however, copy from an active mesh object.

5a Applying Transforms With Physics

  • Remind to apply your transforms
  • What happened when you don't

6 Centre Of Mass

  • Wherever the ORIGIN is.
  • You have control of this which isn’t always a good thing.
  • This can lead to some strange results.
  • Blender can calculate the centre of mass (assuming a uniform density)
  • (Updated for 2.79 09/06/2018)

7 Animating With Physics

  • Remember: Blender allows you to animate almost anything.
  • We can use this to toggle whether we are in control of, or the physics engine is in charge of our mesh.
  • Blenders Physics Engine will remember what has just happened in the animation.
  • Quick peek at the graph editor

8 Breaking Up A Model Using Particles

  • Unfortunately Blender needs to be told HOW to break something up.
  • There are a couple of ways of doing that:
  • Manually- The most time consuming, not advised.
  • Otherwise:- Generally using a particle system.
  • Physics can then be applied to the pieces OR the particle system
  • The way that particles are affected by physics is controlled in the particle system tab.
  • The Mesh itself doesn’t have to have physics.
  • Other objects that interact with the particles no need physics.
  • Look at Particle settings.
  • Look at the collision physics Data.

9 Force Fields And Particles

10 Force Fields And Other Objects

11 Cell Fracture Add-On

12 Fracturing With A Child Object

13 Fracturing With The Grease Pencil

  • (Updated 7/6/2018)

14_DD_CBC Animating Render Layers

Destruction Wrap Up

Well done for completing the Destruction Section

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