coltaho / autosplitters Goto Github PK
View Code? Open in Web Editor NEWA place for autosplitters made by Coltaho
License: MIT License
A place for autosplitters made by Coltaho
License: MIT License
Hey Coltaho, I'm writing an ASL script for another game. works well with FCEUX but i'm having problems supporting nestopia. Wondering if I could talk to you about it, maybe you can help me out. I'm trying to figure out the state addresses/offsets for netstopia but the method i was using with cheat engine doesn't work.
You can reach me on discord at saturnin55#2730 or here if you don't use discord.
thanks!
Hey!
So yeah... Title pretty much says everything. I have 0 experience to do it myself, I don't know if it should be easy to do since it's already made for emulators version. It would be great, tho. A lot of people are starting to run the game
Hi. Just wanted to share that referencing the SMB1 Autosplitter I was able to successfully modify your NES script (MM2 specifically) to work with Nestopia UE 1.51.1. Perhaps you could reference this as well to add support for other emulators/versions if you are still developing these (I prefer Nestopia myself since there is less input lag in my experience)
state("nestopia", "1.51.1")
{
// base 0x0000 address of ROM : "nestopia.exe", 0x17A8EC, 0, 8, 0xc, 0xc, 0x70;
// just add your fceux offset to 0x70 to get the final nestopia offset
byte bosshp : "nestopia.exe", 0x17A8EC, 0, 0x731;
byte myhp : "nestopia.exe", 0x17A8EC, 0, 0x730;
byte mylives : "nestopia.exe", 0x17A8EC, 0, 0x118;
byte mytitlescreen : "nestopia.exe", 0x17A8EC, 0, 0x520;
byte mycontroller : "nestopia.exe", 0x17A8EC, 0, 0x95;
byte soundfx : "nestopia.exe", 0x17A8EC, 0, 0x152;
byte stage : "nestopia.exe", 0x17A8EC, 0, 0x9A;
}
I suppose the split on teleport use the SFX to trigger...
in state("nestopia"), the lines :
byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0xE2;
byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x2A;
are missing the 0x68 offset, to make it work, it must be :
byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x14a;
byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x92;
the split work for evry stage willy 1 to 4 but until i kill the 1st robot master in willy 5 there is a split. do you know if it is normal with the autosplit??
Hello again.
Recently was released a new version 1.57 for Snes9x emulator, but unfortunately the Autosplitter doesnt recognize this new version. Please add support to this new version;
2 issues I found while playing :
Whenever I do this specific fight which gives a center kill, it seems like the autosplitter does not split (I manually splitted in the clip). Can provide a movie file for testing if necessary.
In the docs, I only got it in both Doc Gemini and Doc Shadow but it seems like whenever you die, as soon as you respawn it sometimes split for no reasons. Shown here
It happens sometimes at intro stage and often at boss/shoryu rush of Mega Man X2;
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