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cheesekakebob avatar coltaho avatar johnny-go avatar mcbobx-1 avatar poposama09 avatar saturnin55 avatar

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autosplitters's Issues

nestopia

Hey Coltaho, I'm writing an ASL script for another game. works well with FCEUX but i'm having problems supporting nestopia. Wondering if I could talk to you about it, maybe you can help me out. I'm trying to figure out the state addresses/offsets for netstopia but the method i was using with cheat engine doesn't work.

You can reach me on discord at saturnin55#2730 or here if you don't use discord.

thanks!

Support for Chrono Cross PC Edition request

Hey!
So yeah... Title pretty much says everything. I have 0 experience to do it myself, I don't know if it should be easy to do since it's already made for emulators version. It would be great, tho. A lot of people are starting to run the game

Support for Nestopia UE 1.51.1 (and other emulators)

Hi. Just wanted to share that referencing the SMB1 Autosplitter I was able to successfully modify your NES script (MM2 specifically) to work with Nestopia UE 1.51.1. Perhaps you could reference this as well to add support for other emulators/versions if you are still developing these (I prefer Nestopia myself since there is less input lag in my experience)

state("nestopia", "1.51.1")
{
	// base 0x0000 address of ROM : "nestopia.exe", 0x17A8EC, 0, 8, 0xc, 0xc, 0x70;
	// just add your fceux offset to 0x70 to get the final nestopia offset
	byte bosshp : "nestopia.exe", 0x17A8EC, 0, 0x731;
	byte myhp : "nestopia.exe", 0x17A8EC, 0, 0x730;
	byte mylives : "nestopia.exe", 0x17A8EC, 0, 0x118;
	byte mytitlescreen : "nestopia.exe", 0x17A8EC, 0, 0x520;
	byte mycontroller : "nestopia.exe", 0x17A8EC, 0, 0x95;
	byte soundfx : "nestopia.exe", 0x17A8EC, 0, 0x152;
	byte stage : "nestopia.exe", 0x17A8EC, 0, 0x9A;
}

MM2 Split on teleport does not work with Nestopia

I suppose the split on teleport use the SFX to trigger...
in state("nestopia"), the lines :
byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0xE2;
byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x2A;
are missing the 0x68 offset, to make it work, it must be :
byte soundfx : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x14a;
byte stage : "nestopia.exe", 0x1b2bcc, 0, 8, 0xc, 0xc, 0x92;

Add support for new version 1.57 of Snes9x

Hello again.

Recently was released a new version 1.57 for Snes9x emulator, but unfortunately the Autosplitter doesnt recognize this new version. Please add support to this new version;

MM3 issues

2 issues I found while playing :

  • Whenever I do this specific fight which gives a center kill, it seems like the autosplitter does not split (I manually splitted in the clip). Can provide a movie file for testing if necessary.

  • In the docs, I only got it in both Doc Gemini and Doc Shadow but it seems like whenever you die, as soon as you respawn it sometimes split for no reasons. Shown here

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