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tide's Issues

No issue...

I remember using this back in 2014 when I wrote a simple little RPG. I've recently started working on another RPG and was looking around for a simple tile editor. I couldn't find anything simple and easy to use but I remembered this app, and I spent 30 minutes hunting for it. Fortunately, for some reason, I remembered it was written in C# so I was able to find it. So glad I did!

port for monogame

Hi

Can you port this to latest monogame so'it will live on forever?

tIDE cannot open tilesheets that are 3 or more directories above the directory a map file resides in.

Hello,
to outline the problem: in image #1, you can see that I have a tide file in D:\C\B\A named test2.tide.

image

This file has reference to a tilesheet file "E.png" located in the root of D:\

image

The file maps properly when creating the tide map initially, however after saving the file, closing it, and attempting to reopen it, the following error occurs:

image

I notice that the error declares that it is attempting to open a png file residing in "D:\C\B" - which will naturally cause an error, because the tilemap file does not exist in this directory. However, when examining the tide file's data, it doesn't make sense why it would be searching that directory for its tilemap file?

<Map Id="test2">
  <Description><![CDATA[]]></Description>
  <TileSheets>
    <TileSheet Id="untitled tile sheet">
      <Description><![CDATA[]]></Description>
      <ImageSource><![CDATA[..\..\..\E.png]]></ImageSource>
      <Alignment SheetSize="25 x 18" TileSize="32 x 32" Margin="0 x 0" Spacing="0 x 0" />
      <Properties />
    </TileSheet>
  </TileSheets>
  <Layers />
  <Properties />
</Map>

So far as is evident to me, the data path to the image appears to be correct ("CDATA[..\..\..\E.png]"). So as to why it is being interpreted differently does not make any sense to me?

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