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Basic implementation has been setup on the NewInputSystem branch. However, getting inputs for a single frame have been rather tricky to figure out when actually leveraging PlayerInput with InputActions. You can call .wasPressedThisFrame
directly off of the device, but there's no clear way of being able to poll off of the PlayerInput component. Maybe have to make a PlayerControls
property on the PlayerController and not leverage PlayerInput so .triggered
can be used as mentioned here.
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