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View Code? Open in Web Editor NEWIyan 3D Professional Edition - 3D animation app for iOS
License: MIT License
Iyan 3D Professional Edition - 3D animation app for iOS
License: MIT License
[armeabi-v7a] Compile++ thumb: iyan3d <= iyan3d.cpp
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d createDuplicateAssets(JNIEnv*, jclass, jobject)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:466:65: error: 'A
CTION_MULTI_NODE_ADDED' was not declared in this scope
editorScene->actionMan->storeAddOrRemoveAssetAction(ACTION_MULTI_NO
DE_ADDED, 0);
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d changedPropertyAtIndex(JNIEnv*, jclass, jobject, PROP_INDEX, Vector4, bool)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:577:66: error: 'c
lass SGNode' has no member named 'smoothTexture'
editorScene->nodes[editorScene->selectedNodeId]->smoothTexture
= status;
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d Java_com_smackall_iyan3dPro_opengl_GL2JNILib_removeNode(JNIEnv*, jclass, jint,
jboolean)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:1290:73: error: '
ACTION_TEXT_IMAGE_DELETE' was not declared in this scope
editorScene->actionMan->storeAddOrRemoveAssetAction(ACTION_
TEXT_IMAGE_DELETE, 0);
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:1292:73: error: '
ACTION_NODE_DELETED' was not declared in this scope
editorScene->actionMan->storeAddOrRemoveAssetAction(ACTION_
NODE_DELETED, 0);
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'jbo
olean Java_com_smackall_iyan3dPro_opengl_GL2JNILib_importImageOrVideo(JNIEnv*, j
class, jint, jstring, jint, jint, jint, jboolean)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:1654:168: warning
: invalid conversion from 'jint {aka int}' to 'NODE_TYPE' [-fpermissive]
SGNode* sgNode = editorScene->loader->loadNode(nodeType, 0,"","-1",asset
NameW,imgWidth, imgHeight,(int)actionType ,Vector4(imgWidth,imgHeight,0,0),"",is
TempNode);
^
In file included from F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/Iyan3d
EngineFiles/HeaderFiles/SGEditorScene.h:48:0,
from F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d
.cpp:2:
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/Iyan3dEngineFiles/HeaderFile
s/SGSceneLoader.h:37:13: note: initializing argument 1 of 'SGNode* SGSceneLoader
::loadNode(NODE_TYPE, int, std::__ndk1::string, std::__ndk1::string, std::__ndk1
::wstring, int, int, int, Vector4, std::__ndk1::string, bool)'
SGNode* loadNode(NODE_TYPE type,int assetId, string meshPath, string textur
eName, std::wstring imagePath = L" ", int imgWidth = 0, int imgHeight = 0, int a
ctionType = OPEN_SAVED_FILE, Vector4 textColor = Vector4(0), string fontFilePath
= "", bool isTempNode = false);
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:1663:69: error: '
ACTION_TEXT_IMAGE_ADD' was not declared in this scope
editorScene->actionMan->storeAddOrRemoveAssetAction(ACTION_TEXT
_IMAGE_ADD, 0);
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d Java_com_smackall_iyan3dPro_opengl_GL2JNILib_importAdditionalLight(JNIEnv*, jc
lass, jint, jint)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:1687:69: error: '
ACTION_NODE_ADDED' was not declared in this scope
editorScene->actionMan->storeAddOrRemoveAssetAction(ACTION_NODE
_ADDED, assetId , "Light"+ to_string(lightCount));
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d Java_com_smackall_iyan3dPro_opengl_GL2JNILib_undo(JNIEnv*, jclass, jobject)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2037:14: error: '
ADD_INSTANCE_BACK' was not declared in this scope
case ADD_INSTANCE_BACK:
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d Java_com_smackall_iyan3dPro_opengl_GL2JNILib_redo(JNIEnv*, jclass, jobject)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2068:28: error: '
ADD_INSTANCE_BACK' was not declared in this scope
if (returnValue == ADD_INSTANCE_BACK)
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d Java_com_smackall_iyan3dPro_opengl_GL2JNILib_renderFrame(JNIEnv*, jclass, jobj
ect, jint, jint, jboolean, jboolean, jfloat, jfloat, jfloat)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2116:63: warning:
invalid conversion from 'const value_type* {aka const char*}' to 'char*' [-fper
missive]
editorScene->renHelper->renderAndSaveImage(path.c_str(), false, (isImag
e) ? -1 : frame-1, Vector4(x,y,z,1.0));
^
In file included from F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/Iyan3d
EngineFiles/HeaderFiles/SGEditorScene.h:43:0,
from F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d
.cpp:2:
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/Iyan3dEngineFiles/HeaderFile
s/RenderHelper.h:42:10: note: initializing argument 1 of 'void RenderHelper::ren
derAndSaveImage(char*, bool, int, Vector4)'
void renderAndSaveImage(char imagePath, bool isDisplayPrepared, int frame,
Vector4 bgColor = Vector4(0.1, 0.1, 0.1, 1.0));
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'jbo
olean Java_com_smackall_iyan3dPro_opengl_GL2JNILib_cloneSelectedAsset(JNIEnv, j
class, jint, jint, jint, jint)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2178:88: warning:
invalid conversion from 'jint {aka int}' to 'ActionType' [-fpermissive]
editorScene->loader->createInstance(sgNode, sgNode->getType(), asse
tAddType);
^
In file included from F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/Iyan3d
EngineFiles/HeaderFiles/SGEditorScene.h:48:0,
from F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d
.cpp:2:
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/Iyan3dEngineFiles/HeaderFile
s/SGSceneLoader.h:48:10: note: initializing argument 3 of 'void SGSceneLoader::c
reateInstance(SGNode*, NODE_TYPE, ActionType)'
void createInstance(SGNode* sgNode, NODE_TYPE nType, ActionType actionType)
;
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2181:69: error: '
ACTION_NODE_ADDED' was not declared in this scope
editorScene->actionMan->storeAddOrRemoveAssetAction(ACTION_NODE
_ADDED, sgNode->assetId);
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'jin
t Java_com_smackall_iyan3dPro_opengl_GL2JNILib_smoothTexState(JNIEnv*, jclass)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2313:174: error:
'class SGNode' has no member named 'smoothTexture'
int smoothTex = (editorScene->nodes[editorScene->selectedNodeId]->getPr
operty(IS_VERTEX_COLOR).value.x) ? -1 : (int)editorScene->nodes[editorScene->sel
ectedNodeId]->smoothTexture;
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'jin
t Java_com_smackall_iyan3dPro_opengl_GL2JNILib_smoothTexStateWithId(JNIEnv*, jcl
ass, jint)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2319:132: error:
'class SGNode' has no member named 'smoothTexture'
int smoothTex = (editorScene->nodes[nodeId]->getProperty(IS_VERTEX_COLO
R).value.x) ? -1 : (int)editorScene->nodes[nodeId]->smoothTexture;
^
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp: In function 'voi
d Java_com_smackall_iyan3dPro_opengl_GL2JNILib_setTextureSmoothStatus(JNIEnv*, j
class, jboolean)':
F:/scrhashing_music/Iyan3D-Android/app/src/main/jni/iyan3d.cpp:2327:62: error: '
class SGNode' has no member named 'smoothTexture'
editorScene->nodes[editorScene->selectedNodeId]->smoothTexture = st
atus;
^
make: *** [F:/scrhashing_music/Iyan3D-Android/app/src/main/obj/local/armeabi-v7a
/objs/iyan3d/iyan3d.o] Error 1
The Pro version is not going to be available for Android any sooner. So it is better to remove the older project files from Android folder and cleanup the code base until there is a proper plan for Android.
能否重新让它工作起来?我有些建议,但是我不会编程,你知道MMD Agent吗?导入模型的格式是pmd格式。
Please, will anyone make this app working without connection?
And please, will anyone add animation export? (I don't mean rendering, but indeed save animated scene/mesh)
Finally, is it there any APK to download?
test
Please, add an export feature for the animation, to export it as Collada or FBX (the best fit, with skeleton).
Remove OpenGL ES support permanently and make all data structures optimised for Metal. This will give a lot of flexibility for future updates.
So Last Night, The Servers Were Down I Couldn't Render/Export, Then In The Morning Time All My Credits Were Gone, I Had 20k Credits
After update (6.1) use complains saying that they are not able to update the Text elements.
Please, provide a document about building Iyan3D.
I'm struggling from 2 days now trying.
Some of the internal data structures are optimised for OpenGL ES and has workaround for Metal. This makes Metal based rendering slower.
Case 1. ADD-->Text-->Enter some text and select any one font style then enable WITH BONE option but scene showing without bone text.
Case 2. ADD-->Text-->Select any one font style and enter some text then enable WITH BONE option but scene showing without bone text.
So solution is when enable WITH BONE option NEXT another one time touch that font style then only showing with bone text.
Update the Assimp library to the latest version. This should probably solve some issues in importing models.
Please, enable modification to the animation as curves and enable editing them (please see https://docs.blender.org/manual/en/dev/editors/graph_editor/introduction.html to fully understand what I mean).
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