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Darkbladecr avatar Darkbladecr commented on May 27, 2024 1

I'll pick this up, will be setup with semantic-release

example of the output you would get:

1.0.0 (2024-02-02)

Bug Fixes

* animate: optimize sprite animation (466fc75)
* bugs: TS bugs resolved (0328ab2)
* cleanup: tidy code (35baf4c)
* code: clean up of code (7ac528c)
* engine: reference Movement from State (9643ee5)
* logs: remove console.logs (09b8086)
* movement: setup correct init of Movement (6a5b536)
* movement: vectors for movement and attack range (002394e)
* render: deleted sprites and render coordinates (7b6a44e)
* render: Gif animation rewrite (c0ad11a)

Features

* assets: add sprites (6711a78)
* assets: rebuild asset referencing and add metadata (a030eb2)
* class: move global data to static Class properties (de134d0)
* class: move leftover global data to static Class properties (b41184f)
* CO: initial setup of COs (6952caa)
* cursor: implement map cursor (5042725)
* decals: split decals to separate layers (1f12b03)
* gif: setup animated gifs on canvas (6776769)
* grid: update grid stroke color (d017052)
* imports: clean up import/export organization (aa67dda)
* imports: move extra files out of root (0b79b92)
* imports: setup new classes for compartmentalization (df5a562)
* map: added padding for tall terrain at top (e132e6e)
* map: setup gameMap (d0d0832)
* movement: implement calc, and draw on canvas (e293baa)
* movement: initial setup (a9fc098)
* mvp: for using original spritesheets (baee866)
* org: reorganize internal map structure and GIFs (a3b336e)
* pathing: setup A* pathing and optimize movement calc (fd77d2b)
* render: improve grid iteration and create a renderQueue system (6356b1f)
* sprites: add decal sprites (f578302)
* state: implement global shared state (354a356)
* state: use a Map instead of 2D array for tile assignment (2f41842)
* weather: adapt movement based on weather changes (411736c)
* weather: setup weather animations (688df88)

from codename-recon.

HunterNN avatar HunterNN commented on May 27, 2024

I'm assuming that the portion of the text before the colon indicates the scope. It might be beneficial to create a list of possible scopes for reusability. We could start with an initial list and then add new ones to it as new scopes become necessary.

from codename-recon.

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