Comments (1)
Can you point on the sprite sheet, which row it should be? You can post images in Github just by using the clipboard (copy paste into the text area)
from codename-recon.
Related Issues (20)
- Game Crash on Initial AI Move (Map Wood Woods)
- Prevent map loading from restarting unnecessarily when clicking on the map selection multiple times
- Issue with Fighter unit attacking Land Unit and game crash when attacking B-Copter
- B. Copter's (or any unit?) Counterattack HOT 2
- Change Damage Calculation for Rounded HP Values
- Map file structure HOT 1
- Implement Dive / Hide Mechanic HOT 2
- Implement unit destruction mechanic when fuel reaches 0
- Implement fuel consumption system for units with turn_fuel or hidden_turn_fuel
- Implement visual indication of carrying status transport units (APCs, Lander, T-Copter...)
- Pipeline is not type checking the shaders
- Pipeline issue with type checking
- Shader doesn't apply some color variations (e.g. tank sprite) HOT 1
- The first time the client is edited in godot, it raises an error with the menu.tscn scene HOT 5
- Implement ability to preview movement range and firing range of all units.
- Allow Selection of Units to Unload from Lander
- Implement Communication Tower Mechanic for Attack Boost
- Implement Fog of War Mode
- Mech's ranged attack
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from codename-recon.