Comments (6)
I think the url of download in the popup will be nice to have no matter what.
from codename-recon.
Yeah, that makes sense, especially if there are problems with the automatic process.
from codename-recon.
Also, I think the automatic update, for minor version, I'm pretty sure can be done, we can simply switch the game.pck, and that should work (yeah, different os, will need different loginc), but when we change the engine version, that can be more tricky :)
from codename-recon.
Is the updater going to be part of the main application or separate? Most games I've seen usually have it separate.
from codename-recon.
It would be nice if it were integrated into the main application. But perhaps there are some technical reasons why it is typically offloaded to a dedicated updater.
from codename-recon.
I expect is easy to update, since some OS, will not allow to remove a file that is loaded, and can make things crash. Then we can simply download some small app, that will do the update, we can start this app and quit the current game, let the app download the update, and start it.
Also, with an external program, is possible that we can find some option already implemented
from codename-recon.
Related Issues (20)
- Refactoring of Repetitive Steps in Workflows for Improved Readability and Maintenance
- Types: Errors in primary and secondary damage JSON files
- Implement Property Abstraction for Types
- Map file structure HOT 1
- Implement Dive / Hide Mechanic HOT 2
- Implement unit destruction mechanic when fuel reaches 0
- Implement fuel consumption system for units with turn_fuel or hidden_turn_fuel
- Implement visual indication of carrying status transport units (APCs, Lander, T-Copter...)
- Pipeline is not type checking the shaders
- Pipeline issue with type checking
- Tank has wrong "Getting Hit" animation HOT 1
- Shader doesn't apply some color variations (e.g. tank sprite) HOT 1
- The first time the client is edited in godot, it raises an error with the menu.tscn scene HOT 5
- Implement ability to preview movement range and firing range of all units.
- Allow Selection of Units to Unload from Lander
- Implement Communication Tower Mechanic for Attack Boost
- Implement Fog of War Mode
- Mech's ranged attack
- Game Crash on Initial AI Move (Map Wood Woods)
- Prevent map loading from restarting unnecessarily when clicking on the map selection multiple times
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