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pdunity's Introduction

PDUnity

Particle Designer Unity Integration

This script allow you to use any particle emitter exported from Particle Designer in your Unity3D Project.

Usage

  1. Copy the PDUnity.cs file to your project
  2. Copy the PDUnityShader.shader file to your project
  3. Export an emitter from Particle Designer using the ‘Unity 3D’ export type and copy to your Unity project
  4. In Unity, create an empty object.
  5. Drag the PDUnity script onto your new object.
  6. Drag your particle emitter asset to the ‘Emitter File’ property on the PDUnity script inspector.

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pdunity's Issues

Why is the scale so low?

The Particle Designer editor shows how the particle looks at the specified resolution, however when imported to Unity the scale range is limited up to 0.1 of its size. Is there any special reason for this? (I changed it on the script to 1 and it looks how it should.

Sorting layer

Hi,

The unity plugin works very well but it lacks the possibility to set the sorting layer and the order inside the sorting layer.

It's possible to add those parameters with those following modifications - would you consider to add those modifications or do you think it's out of the plugin scope ?

New properties and OnEnable function :
capture d ecran 2015-09-23 a 10 28 44

OnInspectorGUI modification:
capture d ecran 2015-09-23 a 10 26 48

Blending issue on object set to active/disabled.

When the object is set to disabled, and then re-enabled the blending values set on the editor seem to get lost. (This happens when testing on iOS, doesn't seem to happen on the preview view itself)

Hang on OS X

Running a standalone build of the sample project on OS X causes a hang.

Tested with Unity 5.0.1f1 on OS X 10.10.3

Unity 2018

I love particle designer, since i switched from cocos2d to unity, I would love to still use this. It seems it does not work in unity 2018.x or am i missing something?

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