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No kerbalism configs for Tantares science stuff
there is a kerbalism config though: https://github.com/Kerbalism/Kerbalism/blob/b02a17b5dfc1c0ba4bb5a2db03452f029d9d0eb4/GameData/KerbalismConfig/Support/Tantares.cfg
Two mods for consideration
-WASDEditorCameraContinued : Makes moving the camera in the editor much more enjoyable and intuitive. Personal preference, but could at least by on the suggested list.
-Taerobee : Awesome early game, small mod pack. has several small engines and avionics to serve as alternate to just using CNAR and the stayputnik as your own early solution. Has pretty wide compatability already, Widely used.
- Deadly Reentry: As we talked about before. Need to test to see if this is why you're having issues with ablators, as most mods are built to have compatibility from the get go. Says it's not compat with recent version of KSP, but I have been using it with no issue on other packs.
Early game engines
Possible Aerobee, or alternative russian early tech engine. BDB, if it can be patched to work, would fill alot of these gaps. Currently only options are two stock engines and the CNAR engine
sentinel infrared telescope incompatible with Kerbalism and placed in Orphan category by LRTR, but still contract offered
Old issues for previous kerbalism:
ShotgunNinja/Kerbalism#138
ShotgunNinja/Kerbalism#146
BA-2 Flicker Engine has no engine lighting
Currently has no engine light or plume effects, investigating.
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