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License: MIT License
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
License: MIT License
Any thoughts on supporting SPM and/or SwiftUI?
https://github.com/Gummygamer/smmmlevels
There's some work here to procedurally create levels by transferring them into text.
If you could somehow allow a plug in ability - to mario backgrounds - this would open up worlds for game developers / designers.
Consider this maybe a 'help wanted' ticket.
would need to be able to load a cdt and convert into appropriate layout for Glide.
Tried demo project on MacOS.
Move the character to the scene's left side and try to do something with sound (for example jumping). Then move the character to the scene's right side and repeat actions. Compare sound volume - it differs
In Xcode 11 project structure differs greatly from Xcode 10. Could you explain how to prepare a project in it with SwiftUI and/or Storyboard?
Hi, why is it that inside the test demo, there are scenes with particularly low FPS,
such as the multiplayer scene, with only 20-25 fps, and my test machine is an iphone 12.
Is it because of a problem with spritekit, or is it something else?
Is it even worth developing with spritekit if the performance drain is so severe
Thank you for the open source and help!
Hello, I followed both your tutorials to create a iOS app. Great work! However, I am not able to make the character collide with the bottom of the platform. How do I enable this?
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