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CobaltWolf avatar CobaltWolf commented on May 12, 2024

@jsolson I know you have a lot on your plate, I'll try and pull someone else on to this.

from bluedog-design-bureau.

CobaltWolf avatar CobaltWolf commented on May 12, 2024

Ideas:
Ranger core: Very small amount of EC, and instead contains monopropellant for the engine. You'd have to attach the Ranger batteries to get power. @VenomousRequiem we need to move on that engine and possibly another part, I think there's room for two new parts on that texture sheet.

Pioneer 1: No SAS? Possibly remove from Explorer 1 as well. Hard to differentiate from Pioneer 4 except for the differing experiment.

Pioneer 4: No SAS? Possibly remove from Explorer 1 as well. Hard to differentiate from Pioneer 1 except for the differing experiment.

Asterix: Biggest of the 'baby probes'. Heavier, more electric charge. No science equipment. Makes a good early comms satellite body.

Diapason: Once the Ranger core is changed, this can slot in as a sort of 'normal' probe core for early game, with a decent amount of charge.

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jsolson avatar jsolson commented on May 12, 2024

They should all have at least an attitude hold SAS.

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CobaltWolf avatar CobaltWolf commented on May 12, 2024

What setting in the cfg do you use for that?

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jsolson avatar jsolson commented on May 12, 2024

MODULE
{
name = ModuleSAS
SASServiceLevel = 3
}

SASServiceLevel can be 0 to 3. I'm not certain what exactly you get in each level. 0 is minimum, 3 is everything. Take a look at Coatl's star trackers. All they do is add this. They're neat parts too.

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CobaltWolf avatar CobaltWolf commented on May 12, 2024

made some changes. Going to merge them tonight.

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CobaltWolf avatar CobaltWolf commented on May 12, 2024

Probe balance needs to be looked at more, especially with the new probes that will be added.

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