clueninja / xwiimote-godot Goto Github PK
View Code? Open in Web Editor NEWA GDNative C++ project to add wiimote functionality to godot on linux
A GDNative C++ project to add wiimote functionality to godot on linux
the .motionplus_ methods don't work, or at least statically output a value, not continuous like the acceleration data
Return Godot Vectors for acceleration, rotation
I could fix this issue by running the poll subroutine on a different thread, or by using Godot;'s normal Input class but I don't feel like I need either
I left a print statement so I could see if any button was being pressed. Unfortunately, it never gets triggered during normal use, it works in xwiishow so idk what is happening.
It only got triggered for me while I was taking out the batteries
What about nunchucks, joysticks, drums, guitar even. If anybody needs this functionality, let me know so I can add it. Its not difficult, only mundane.
I know, I don't know what i should do if an ir X and Y aren't possible, should I just return it so the length is always 4, or shorten it to only the events that are possible, either way its better than what I've got at the moment but I don't need the functionality.
This is an inherent flaw with the driver I'm using. Unfortunately, I don't think it will be possible to change the led's without privileges or adding yourself to a group.
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