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ck2plus's Introduction

What is it?

As the name implies, CK2+ exists to give you more—more content, more choices, more fun. The goal is to offer a deeper and more challenging CK2 experience without straying too far from the original game mechanics or adding overly deterministic events. The purpose of this mod is not historical accuracy (although we try to preserve it whenever it’s not detrimental to gameplay), but rather to enrich the medieval sandbox that CK2 offers.

Manual Installation Instructions:

  1. First find your installation directory. This will depend on your OS, and may not be (especially in the case of Windows) the directory where you actually installed CK2 itself:
    Windows: ~\My Documents\Paradox Interactive\Crusader Kings II\mod\
    Linux: ~/.paradoxinteractive/Crusader Kings II/mod/
    Mac: ~/Documents/Paradox Interactive/Crusader Kings II/mod/

  2. If the "mod" subdirectory doesn't exist in the above location, create it.

  3. If you already have a "mod" sub-directory there, excellent. Make sure you delete anything related to CK2Plus prior to the manual installation -- this includes any old versions of the mod, anything that was installed by Steam Workshop (which we no longer use), etc. You want a clean slate when installing, even if you're just updating to a new mod version.

  4. Make sure you've downloaded the .zip file from the link at the top of this page.

  5. To extract the files from within, you'll first need a program like WinRar or 7-Zip. Once you have that, you should be able to just click to open the .zip file and you can move the files over to the "mod" sub-directory. Alternatively, you can use the extractor program to select the .zip file and select where you want the files extracted (the installation directory in #1).

  6. Start the CK2 launcher. Check the "CK2Plus" box in the list of mods. When the title screen comes up make sure the checksum (the four-letter code to the left of the title screen buttons) matches the one listed for that CK2Plus version. If so, you're good to go. If not, you've either made some other alterations, installed some other mods, or made a mistake.

Useful Links

CK2 Plus Official Forum: https://forum.paradoxplaza.com/forum/index.php?forums/ck2-plus-mod.841/

Disclaimer & Legal:

This mod for Crusader Kings 2 is offered as is. CK2Plus Team, hereinafter referred to as "modder", takes no responsibility for harm done in using this mod. Modder makes no guarantee of support or update of this mod. Modder does not take any responsibility for results of further modification. This mod can only be distributed on official Paradox Interactive forum by the modder, and any other distribution of the mod, or part of the mod, without an explicit permission by the modder on the official Paradox Interactive forum is strictly forbidden.

Paradox Interactive Mod Policy: http://www.paradoxplaza.com/mod-static-info-ca.html

CK2Plus Team

Whizzer - Lead Dev
Aerkhanite
daniloy
Fall of Stars
mightnight
schwarherz
vukica

ck2plus's People

Contributors

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ck2plus's Issues

Imperial Decadence popup without any number

image

I use the version released today (or yesterday, depending on the time zone)

Steps to reproduce:
Start as Latin Empire on the Latin Empire bookmark
Wait a few days
The Imperial Decadence popup will appear without any number

A few bugs

  1. If ruler gains a syptome or a disease, court physician don't want to heal. The "Ask court physician for treatment" (or smt like that) doesn't works too
  2. Can't join benedectine order if starts in 1000 A.D, the order don't have any member
  3. "Plan a feast" decision gives you a money instead of taking. After that, it's just not working. No feast in a kingdom :(

Some religion's baron rank theocracy replaced by fuedal character on inheritance (5.0 Alpha 1.3)

See the title. I'm guessing this is the sort of "growing pains" the change log mentioned related to the new CleanSlate government triggers.

Quick reproduction steps:

  1. Start a new game before the schism, with game rules set such that the Chalcedonian faith exists
  2. Find a baron level vassal bishop, and use the console to kill them.
  3. A newly generated character to hold the temple has feudal government.

I want to note that I did some quick testing of my own here as well with a few other cases:

  • This doesn't happen to count rank or higher chalcedonian bishops, such as the Prince-Bishop of Lindisfarne in the 867 start
  • This doesn't happen to Catholic bishops in starts after the schism is in effect (such as 1066)

Small imgur album of screenshots I took: https://imgur.com/a/5rHLplO

Iceland is a Theocracy in 867 start date (5.0 Alpha 1.3)

All four counties in Iceland are theocracy government (and therefore un-playable) in the 867 start.

Using version 5.0 Alpha 1.3

Reproduction steps:

  1. Start a new game from the main menu
  2. Choose the 867 start date
  3. Observe that Iceland is ruled by two theocracies, and neither are playable

Event involving nonexistent relative can fire.

Unfortunately, I do not have any screenshot of this, because I didn't think of taking any at the time.
It is possible for an event to fire that reads something like this (from memory so probably very inaccurate):
«Your brother,, is asking you to press your claim on Serbia for blabla»
This happens, although my character has no siblings. It seems like the two commas there are supposed to be around his name, which doesn't exist since neither does the person.

CTD in the Latin Empire bookmark

From the forums:

My game is crashing year after start. I'm using only Clean Slate and CK2+, Latin Empire bookmark playing as Nicean Empire. Attached my savegame if it helps.

EDIT: I'm using non-workshop version (although it crashed as well) and checked game integrity.

Crash is reproducible using provided save file

test.zip

Byzantine kingdom creation/crown laws

The eastern Roman imperial provinces cant seem to be created after being organized, leaving them functionally worthless. Additionally, crown authority can never effectively be raised above medium, thusly it can never get the reforms necessary to actually egin creating them.

Can't make some desicions on CK2Plus 5.0 Alpha 1.1

A lot of things like hunt, pilgrimage, hajj, etc can't be done. In case of hunt, I guess it because of string:
is_not_in_regency_trigger = no
instead of
is_not_in_regency_trigger = yes
Check this screens:
Снимок2
Снимок3
Снимок4

Double "Constantinople under Latin control" event

image

I use the version released today (or yesterday, depending on the time zone)

Steps to reproduce:
Start as Latin Empire on the Latin Empire bookmark
Wait a few days
Two events will appear, with identical text and effects, and different images

Monks and Mysteries bugged/Also no secret societies?

Hi, hopefully I am doing this correctly. I've got two things that I suspect are bugs, firstly as seen below the proclaim secret faith warns about no (monks and mysteries) DLC. Secondly it seems like I am unable to create a secret society for pagans? (Tried germanic, celtic, slavic, and tengri.)
My game:
SOHY, 3.3.5. and Cleanslate, CK2plus, Improved genetics 2.0 Cleanslate, trait softcap exterminated.

20210917104043_1

Ecclesiastical vassal's opinion of pope not displayed in vassal's screen.

Where the opinion towards the pope would be displayed, there is «UI miss...». The opinion when hovering over where the number would be can still be read.
Captura de ecrã de 2021-08-07 00-04-54
It also always says they are loyal to their secular liege, despite their opinion of the pope being higher. They also seem to pay taxes to their secular liege (in this case the number is red, since they hate their liege).

Buddhist rulers have Absolute Cognatic by default, but can't normally enact it

Rulers who have religion with feminist = yes start with Absolute Cognatic law even if they don't meet the requirements of Absolute Cognatic law and can't normally enact it. Buddhist rulers are the most noticeable example.
Absolute Cognatic law is selected as default because of the lines 732-735 in common/laws/gender_laws.txt:

additive_modifier = {
    value = 20
    holder_scope = { is_feminist_trigger = yes }
}

You can release yourself as a protectorate

I use the version from Steam, released at 6th December.

Steps to reproduce:
Start as, for example, the Eastern Roman Emperor at 769
Right click your character
Option "Release as Protectorate" appears

Africa ravaged by Plague...even though the Plague has not come yet.

image
Hello again, friends.

Another bug that I keep on encountering every time I start a new game is the notification that the entire African continent has been smacked by the Plague, which I assume that it refers to the Black Death. When I check the diseases map mode, the only plague I last saw was Consumption ravaging that tiny portion of Nubia. This happens around a year has passed in-game.

Designated regent can ask you to go to Hajj with you

When you go to Hajj, sometimes a character wants to go to Hajj with you. Designated regent can be selected as that character. And when the Hajj starts, some random character becomes your regent, because your designated regent is busy going to Hajj. And if you replace your designated regent before the Hajj starts, the original designated regent is obviously upset.

There are 2 possible solutions.
Solution 1. Your designated regent should never be selected in that event.
Solution 2. If the selected character is your designated regent, they should be fired from the designated regent position without opinion penalty.

Sunset Invasion Event Spam

In the "Jerusalem At Its Height" bookmark, the game loops the Sunset Invasion event start until it eventually crashes.

Troop stats question

In the defines, stats of regular troop types were generally increased.
At the same time, stats of special troops (common/special_troops/00_special_troops.txt) weren't changed and, because of that, they likely became comparatively weak. Is it intended?

And a suggestion. For some reason, camel cavalry doesn't get any modifiers from any terrain except desert both in vanilla and in the mod. Maybe that should be changed and the modifiers should be added (for example, modifiers for strait and river crossing)?

Sickness event broke. Physician does not treat characters

image

Hello friends.

As seen in this image, this event in particular is quite broken compared to the vanilla version of the event. The choice "I must find a court physician!" appears even though I already have a court physician. And when I tried to summon my court physician, the physician does not treat the character at all. It would be nice to find a fix for this.

Several bugs found during my HRE playthrough

  1. When I grant a vassal mayor a duke title to make him a merchant republic, my current heir is excluded from inheritance.
  2. Claim the Papcy CB always ends inconclusively shortly after I declare the war. Also the antipope is disposed.
  3. The vassals who gains title from me follow agnatic elective succession law. I don't know if it's a bug or it is designed so.

Infidel Tax modifier string bug

image

The tooltip has that text (with both adjectives - Christian) for all non-Muslim provinces held by Muslim rulers (for example, on 769 bookmark both Paulican Karin and Tengri Balanjar have this tooltip)

Religion tab causes CTD for Manichaeans

Opening the Religion tab as a Manichaean ruler causes the game to crash to desktop.

Steps to reproduce:

  • Start a game as a Manichaean ruler. Khagan Kostas of Kipchak is an option in 769, or just use the Ruler Designer.
  • Click the religion tab button, or press the F9 hotkey.
  • Games crashes.

Basic Paddock in cities can't be upgraded

image

The Basic Paddock building is marked as a final tier, Next tiers exist in the mod files, but are unbuildable.

To see it in game, start the game at 1066 bookmark and click on any city.

Troop numbers and dynastic stain unbalanced

starting the game, any tribal county have 2000--4000 troops. most feudal countries have 1000--3000, duchies have even less, and as the game advances they lose those numbers, Wessex created the kingdom of England and conquered Wales and Ireland, then rebelions of 6000 to 8000 started to break the realm, Frankish and English kings didn't have a single soldier only their vassals, while tribal rulers had massive armies.
the problem with dynastic Stain is that almost everyone has it and the -100 opinion being inherited make the game too hard for the AI since sons of carachter with this trait are also Born with the trait so it starts with -100 but the opinion inheritance mounts up to -300 or more.

Chalcedonian unifition faith events

Thanks for keeping to develop this mod. I still love CK2 much more than CK3.

I'm playing with 5.0 beta 3 realesed 8 jan as ERE and run into some issuses:

  1. After the Antoin a Greek Patriarch Supreme decision was triggered, societes The dominican order and The community of Saint Basil stopped being populated. After succession I can't join any monastic society as ERE male ruler (I mean there are none displayed in societies tab). When I have joined via console The community of Saint Basil some times passed (like 10 years) and new member appeard (a chalcedonian nun with greek rites) and expelled me after 1-2 week when she joined. I see no reason for that (no sins trait, posssesed or sth evil).

  2. After the Enforce decision was triggered, Enforce Ephesus decision disappeared, and vice versa. In both situation still as ERE male ruler no monastic society to join. And (idk if intended) no provinces abroad my empire converted to chalcedonian faith (but luckily they are heresies now :)).

AI very rarely goes to Hajj. And unnecessary do_not_disturb flag when starting Hajj

AI goes to Hajj too rarely. When I checked that 33 years after 769 bookmark, only 3 characters in the world had been to Hajj (and one of them is player character, and the remaining two are court physicans with physician_well_traveled_pilgrim flag and simply spawned with the Hajajj trait). It is caused by very low ai_will_do and weird AI trigger (AI can only go to Hajj if the character is not younger than 30, has no less than 10 scaled wealth, not cynical, slothul, proud, deceitful, decadent).

Also the decision go_on_hajj sets do_not_disturb flag which is never removed. Because of that, character who have been to Hajj, are busy for the rest of their lives.

SEIZE TRADE POST CB

Hi, i ahve juststarted with 5.0, playing as venice. When declaring war to a small independt duchy (in dalmatian coast) in order to seize their trade post (owned by their own feudal regime) the war automatically stops due to CB no longer being valid although the trade post is still there.

Sunni characters very rarely choose Sunni Mu'thazilite/Ash'ari schools

Very few characters in the world have Mu'thazilite and Ash'ari traits, despite the decisions to get these traits have very easy conditions (only requires 50 piety).

For example, when I checked that about 30 years after 769 bookmark, my character was the only Ash'ari in the world.

It's a vanilla issue caused by very low ai_will_do and very high ai_check_interval of these decisions. For my personal use I increased ai_will_do and decreased ai_check_interval of them, and if that works well, I will create a pull request.

Bugs related to renaming internal identifiers for cultures in Melting Pot events

Specific file in question: CK2Plus_melting_pot_events.txt

The English, Anglo-Norse, and Norman melting pot events weren't updated for proper CleanSlate compatibility when the internal identifiers for the Anglo-Saxon and French cultures were changed from the vanilla ones.

Consequently, it is only possible to get English or Anglo-Norse to appear in provinces of Saxon (as in Saxony, in Germany) culture in England, which is a mildly unlikely scenario to occur. It's also impossible to trigger the English melting pot as French culture, as the events are looking for the Frankish culture instead.

For similar reasons, it's also surprisingly difficult to trigger the Norman melting pot, as the most likely culture one would think to trigger it with (Norse ruler ruling over French provinces) doesn't work because the events are looking for Frankish provinces. The Norman melting pot DOES trigger properly for Norse rulers in Breton or Occitan land, however.

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