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GPL License linking question.

I'm interested if your GPL License is meant so that your audio library is
only to be used in open source projects, or is it just so that if somebody
makes changes to the audio library, changes should be published.

Only way to circumvent virality of GPL with flash is to compile the audio
library as swc (and make swc compilation files available) and then use the
swc as run-time shared library. GPL mandates that if you link the swc into
the swf, whole swf becomes "contaminated" with GPL and must be licensed
under GPL.

When designing small scale applications, I'm not completely comfortable
with using RSL here.

Original issue reported on code.google.com by [email protected] on 12 Oct 2007 at 8:42

StereoDelay Parameter settings are static

Why does all effects have "public const" parameter except the stereo delay
effect. This effect has "static public const" parameter settings. Is there
a reason why? 

Original issue reported on code.google.com by [email protected] on 11 Sep 2008 at 11:19

Sound cut/lag

Hi all,

I've sound cut / lag while playing is that normal ?

Regards

Jeff

Original issue reported on code.google.com by [email protected] on 26 Nov 2008 at 1:47

8bitboy only reads config file from root directory

What steps will reproduce the problem?
1. Move BitboyApp.swf to a subdirectory
2. Move 8bitboy.xml (or other config file) to the same directory
3. Load the webpage.  8bitboy will not appear, because it can't read its
config file.

What is the expected output? What do you see instead?
I expected to see the player, using the config file in the same directory.
 This could be important for shared installations.

What version of the product are you using? On what operating system?
Downloaded from 8bitboy.popforge.com on 2009-04-17.  Running on a
Linux/Apache webserver, viewed from Ubuntu Firefox 3.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 17 Apr 2009 at 2:27

Decoding wav ByteArray in memory - successful but sound crackles and falters during load areas

What steps will reproduce the problem?
1. Capture Microphone data in ByteArray and convert to Wav ByteArray 
2. Pass ByteArray to WavDecoder.decode()
3. Plays but has quality issues mentioned in summary

What is the expected output? What do you see instead?
I have tested loading in a wav from the URLLoader and this works fine but going 
from Microphone to ByteArray to native Sound object causes quality issue. 
I noticed that the ByteArray from URLLoader.data was bigEndian and the 
ByteArray from the Microphone is littleEndian. Not sure if this is relevant.

Any suggestions very welcome.

Many thanks,
Gareth

Original issue reported on code.google.com by [email protected] on 20 Sep 2011 at 3:41

Is it possible to use this library with just Flash 9 and not Flex?

Is it possible to use this library with just Flash 9 and not Flex?

Also aae there any guides to help a beginner?
I want to make a voice effect module and I know that your library has an
effect part to it. But I am at a loss to know how to get going with Flash AS3 .

Thank you

Nigel

Original issue reported on code.google.com by [email protected] on 13 Dec 2007 at 5:37

WavDecoder parse exception for "bad" fmt chunks.

What steps will reproduce the problem?
(Discovered using QueueLoader's PCMSoundItem playback functionality)
1.  Load the attached wav file in and listen for onComplete event
2.  grab the ByteArray from the stream and pass into WavFormat.decode
3. Wait for exception

What is the expected output? What do you see instead?
Should parse the Wav header.
Throws an exception because "data" variable ends up as null.

What version of the product are you using? On what operating system?
Version supplied with QueueLoader v 3.1.0
http://code.google.com/p/queueloader-as3/
But checked SVN version of file.

Please provide any additional information below.

http://popforge.googlecode.com/svn/trunk/flash/PopforgeLibrary/src/de/popforge/f
ormat/wav/WavDecoder.as

in parse function, you are not advancing the byte pointer when you read the
format chunk.  If format chunk is not formed according to expected, it
never finds the data chunk - see attached file.

Fix:
//set at end of while loop rather than in switch.
bytes.position = position + length;

After while loop, you should also test if data is undefined / null...

Original issue reported on code.google.com by [email protected] on 14 Sep 2009 at 10:57

Attachments:

Hi, I have a file that can not be read by your code

Hello, 

I am looking for a way to read wav file and your project is so awesome.
However when I try to read this file (attached), I am unable to do so. May
be it is encrypted or blocked, I don't know. I can still play it with
Windows Media Player.

Would you please help ?

Many thanks and Regards,

Tiger.P.

Original issue reported on code.google.com by [email protected] on 9 Mar 2009 at 6:58

Attachments:

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