citizenfx / cfx-server-data Goto Github PK
View Code? Open in Web Editor NEWData repository for CitizenFX servers.
Data repository for CitizenFX servers.
There are still scripts, like rconlog which have loops that only loop through 32 players, thus not being compatible with onesync servers, could these be updated please to account for more than 32 players please.
Hi!
I am learning LUA, and currently in development of a radial menu that my players can use to perform emotes, actions and in this case, I am attempting to implement a part of the menu that allows medics to revive using it. Because this is a separate resource, I am using exports to access the functions within the esx_ambulancejob resource. However, despite to my belief the script is throwing an error when attempting to access the GetDeath() function within esx_ambulancejob.
The exact error message I am recieving is:
https://i.imgur.com/V8VCpRf.png
and here is a partial part of the radial menu:
ESX = nil
Citizen.CreateThread(function()
while true do
Wait(5)
if ESX ~= nil then
else
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
end
end
end)
local isJudge = false
local isPolice = false
local isMedic = false
local isDoctor = false
local isNews = false
local isInstructorMode = false
local myJob = "unemployed"
local isHandcuffed = false
local isHandcuffedAndWalking = false
local hasOxygenTankOn = false
local gangNum = 0
local cuffStates = {}
rootMenuConfig = {
{
id = "general",
displayName = "General",
icon = "#globe-europe",
enableMenu = function()
fuck = exports["esx_ambulancejob"]:GetDeath()
return not fuck
end,
subMenus = {"general:flipvehicle", "general:checkoverself", "general:checktargetstates", "general:keysgive", "general:emotes", "general:checkvehicle", "general:apartgivekey", "general:aparttakekey" }
},
Here is my fxmanifest.lua for the st_menu resource:
client_script {
"config.lua",
"client_menu.lua",
"emotes_triggers.lua"
}
export "esx_ambulancejob"
ui_page "html/ui.html"
files {
"html/ui.html",
"html/css/RadialMenu.css",
"html/js/RadialMenu.js",
'html/css/all.min.css',
'html/js/all.min.js',
'html/webfonts/fa-brands-400.eot',
'html/webfonts/fa-brands-400.svg',
'html/webfonts/fa-brands-400.ttf',
'html/webfonts/fa-brands-400.woff',
'html/webfonts/fa-brands-400.woff2',
'html/webfonts/fa-regular-400.eot',
'html/webfonts/fa-regular-400.svg',
'html/webfonts/fa-regular-400.ttf',
'html/webfonts/fa-regular-400.woff',
'html/webfonts/fa-regular-400.woff2',
'html/webfonts/fa-solid-900.eot',
'html/webfonts/fa-solid-900.svg',
'html/webfonts/fa-solid-900.ttf',
'html/webfonts/fa-solid-900.woff',
'html/webfonts/fa-solid-900.woff2',
}
Any and all help is appreciated. I am willing to try anything and everything again, as I have tried many solutions to this to no avail.
Thanks in advance, Cameron.
Hi, i have tried to know why the ressource is not loaded and i have found the problem. The "Yarn" and the "Webpack" is nodejs ressource and i don't know why but can be downloaded and build only on windows 10 so do you have an idea why ? and how to solve it please ?
Trace:
Error: write EIO
at afterWriteDispatched (internal/stream_base_commons.js:150:25)
at writeGeneric (internal/stream_base_commons.js:141:3)
at WriteStream.Socket._writeGeneric (net.js:770:11)
at WriteStream.Socket._write (net.js:782:8)
at doWrite (_stream_writable.js:431:12)
at writeOrBuffer (_stream_writable.js:415:5)
at WriteStream.Writable.write (_stream_writable.js:305:11)
at writeOnNthLine (D:\Server\resources\[system]\[builders]\yarn\yarn_cli.js:50249:12)
at Spinner.render (D:\Server\resources\[system]\[builders]\yarn\yarn_cli.js:104572:48)
at Spinner.start (D:\Server\resources\[system]\[builders]\yarn\yarn_cli.js:104562:10)
I know because i have installed the server on a new windows 10 computer.
Im confused i dont know how to put it into its form and into the resource files
Hopefully this is the right place to open this issue.
I get this error from catching them in the yarn_builder.js
file whenever Yarn needs to be ran, in this case to build webpack.
This happens to all of the resources that require it, including the Chat resource.
I have the whole resources folder mounted inside of my docker-compose.yml
file, so I really can't see why this would be happening.
It works on my Windows local server and builds the resources just fine.
Later on after going through all the resources it just tells me that building webpack failed and that Yarn failed.
My server artifact build is latest recommended.
Under resources/system/builders/yarn i see the script for the server plugin, But im not seeing where you guys packaged the binaries for yarn.
Im getting a EROFS: Read Only Filesystem, Yarn install failed. and i need to know where the binaries are being downloaded to fix the issue
So after trying to diagnose why my server was eating more ram than usual in shorter amounts of time, I encounter the following in the serverside resmon :
This resource comes straight from the repo, I also do not use any kind of template nor have I even touched it at all, the server uses Onesync Infinity and has mptuner enabled, server had around 48 hours of uptime and was on artifact 4817 when the screenshot was taken. Ill happily provide some sort of dump or trace if needed.
How to hide a chat after a certain number of seconds
It's too bad I can't hide the chat
What is the line responsible for this thing?
tar: Exiting with failure status due to previous errors
How to fix ?
is there Any planned future updates for this ?
0210252 with (recommended) 3593 server version doesn't work on linux (redm stucks on infinite loading screen with no errors in console and no errors in server log)
7680f31 with same server version works
My config
endpoint_add_tcp "***:30120"
endpoint_add_udp "***:30120"
ensure esplugin_mysql
ensure mysql-async
ensure redem
ensure redem_roleplay
ensure redemrp_identity
sets tags "roleplay"
sets locale "ru-RU"
set es_enableCustomData 1
set mysql_connection_string "server=127.0.0.1;uid=root;password=iloveasians;database=redemrp"
sv_hostname "***"
add_ace group.admin command allow # allow all commands
add_ace group.admin command.quit deny # but don't allow quit
add_principal identifier.fivem:1 group.admin # add the admin to the group
add_ace resource.redem command.sets allow
add_ace resource.redem command.add_principal allow
add_ace resource.redem command.add_ace allow
sv_endpointprivacy true
sv_maxclients 32
set steam_webApiKey "***"
sv_licenseKey ***
ensure redemrp_respawn #example
Default config from https://forum.cfx.re/t/how-to-setup-a-redm-server/918850 also didn't work with current master with same error
It should have started somewhere around march, first report I have found is this https://forum.cfx.re/t/redm-infinite-loading-screen-when-joining-a-server/1851267/33?u=qman228
Belong to a topic...
What should I do?
In notes https://forum.cfx.re/t/cfx-re-roadmap-progress-update-january-2020/988184
This would help avoid continuous restart of RedM to switch between servers belonging to the same project.
OneSync on RedM won’t happen until RedM catches on more. Instead, one can probably tweak sessionmanager-rdr3 to perform ‘seamless’ transitions between sessions to simulate higher slot counts.
as soon as you edit the spawn manger its causes your server to be hanged on awaiting scripts this is a error that needs to be fixed asap
I try to disable the chat completly for all users!
So I deleted all chat resources but the chat is still working...
The chat-module is lagging for some of my players.
They tap T, the chat opens, but the input only shows up after about 10 seconds.
I can't reproduce the issue. There isn't anything useful (I guess) that I can provide - but if there is, please hit me up.
Hello i bought a patreon subscription today and i am trying to run server with one sync tells me that i am not whitelisted
As seen here:
cfx-server-data/resources/[system]/chat/html/App.js
Lines 82 to 86 in 9914752
cfx-server-data/resources/[system]/chat/html/App.js
Lines 45 to 49 in 9914752
So once the chat:removeSuggestion
method is called, trying to re-add the same suggestion later basically does nothing as there is a check to avoid adding the same suggestion back (since it was never removed from the this.backingSuggestions
array).
This case prevents being able to set up "context sensitive" suggestions based on some state.
I would recommend one of the following:
chat:removeSuggestion
that would work as described in the docsIMHO, I don't think anyone has a need for "blacklisting" a chat command so I would go with the second option.
Let me know what you think.
Happy to make a PR once we agree on something.
Self-explanatory. Chat is not switching off due to inactivity, remaining visible at all times.
I will just insert a Quote from someone else:
When you make a creative work (which includes code), the work is under exclusive copyright by default. Unless you include a license that specifies otherwise, nobody else can use, copy, distribute, or modify your work without being at risk of take-downs, shake-downs, or litigation. Once the work has other contributors (each a copyright holder), “nobody” starts including you.
Hello,
It is possible to create an release/tag ? :)
Best regards
if a different resource changes gametype in manifest.. basic-gamemode stops it at startup.. and cannot be disabled since if i start the resource that changes gametype basic-gamemode gets stopped and resource "fivem" depends on basic-gamemode..
I put this code in my esx_rpchat
Server side
`RegisterCommand('mp', function(playerId, args, user)
if GetPlayerName(tonumber(args[1])) then
local target = tonumber(args[1])
table.remove(args, 1)
TriggerClientEvent('chat:addMessage', target, { templateId = 'barrio', multiline = true, args = {" MP de | "..GetPlayerName(playerId).. "[" .. playerId .. "]: ^7" ..table.concat(args, " ")}, color = {0, 237, 237}})
TriggerClientEvent('chat:addMessage', playerId, { templateId = 'barrio', multiline = true, args = {" MP enviado a | "..GetPlayerName(target).. "[" .. target .. "]: ^7" ..table.concat(args, " ")}, color = {0, 237, 237}})
else
TriggerClientEvent('chat:addMessage', playerId, "⚠️ SISTEMA", {255, 0, 0}, "ID de jugador incorrecta!")
end
end,false)`
Client Side
TriggerEvent('chat:addTemplate', 'barrio', "<img src='data:image/svg+xml;base64,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' height='16'> <b>{0}</b>: {1}")
I follow the instructions in https://docs.fivem.net/docs/resources/chat/events/chat-addTemplate/
but, it only works when I restart the resource, if I exit and re-enter the server I receive this error
Major security issue that modders are exploiting, they can impersonate any username by just sending that username since you trust them to provide that data properly.
Server having split sessions.
Why it is not used? Any technical reason?
The default certificate generated by the FXServer is trusted implicitly by the FiveM Client.
Users should always be warned - or have the option to accept the risk of connecting to servers which present an TLS Certificate not signed by a trust root certificate authority such as let's encrypt.
It seems the certificate is generated by FXServer in the event that none is present.
Users should be generating their own SSL Certificates if it's for friends, and using a service like let's encrypt, or COMODO, etc, if it's monetized, since it will be easy to provide justification.
.chat-window {
position: absolute;
top: 0.5%;
left: 33.3333%;
width: 33.3333%;
text-shadow: 2px 1px 2px #000000;
height: 22%;
max-width: 640px;
background-color: rgba(0, 0, 0, 0.250); <-------- This not work 👎
-webkit-animation-duration: 2s;
}
Hello.
I have a big problem with basic-gamemode
script! When I try to change name of this script to something to like myscript
then I can't connect to server and server shows me bridge screen with awaiting scripts
loading text.
Also I disabled fivem
in server.cfg and add myscript
but IDK why it doesn't work !!!!
When I saw this isn't work and the server didn't load, then I renamed back to basic-gamemode
and add basic-gamemode
in server.cfg... then it worked and server loaded.
So what's the damn problem????
Thank you for reading this and sry for my bad English
Error received: "server specified an invalid game enforcement (1604)"
How can i chat with you without github ? because you are the author of this ressource so if your ressources have a bug we need to mp you because you are the author and you are the only one to know the answer the five m forum doesn't know the answer because they are not the author of this ressources.
I cannot seem to find the scoreboard in the cfx-server-data file.
Not sure when this was changed because I've not coded RedM in a while but whenever those resources were updated/modified it broke the ability to connect to a server and their loading in process with get stuck with no error. It seems I wasn't the only one with this issue reading the RedM support categories of the forums. The old yarn and sessionmanager-rdr3 work fine though. I have forked and reverted the files to show the issue https://github.com/RCPisAwesome/cfx-server-data
sorry if this is the wrong place for this, I've already created a forum post which ended up dead
Having a weird issue where some add on vehicles won't spawn, they're loaded by the server but won't spawn, (using vmenu and simpletrainer for spawning) the menus detect that they exist, but when trying to spawn them, it stutters for a second, then says its spawned, but it hasn't and nothing even gets logged to the ingame console, the working vehicles will either spawn straight away or log that they are being downloaded.
Everything works fine on the windows server, and i tested another linux server using WSL and the same problem occured.
Windows server is running artifact 2007 on windows 1909
Linux server is running artifact 2001 (have tried others, issue was not fixed) on ubuntu 18.04.1
From a perfect connection the "NetworkGetNetworkIdFromEntity" and "NetworkRequestControlOfEntity" work fine. but after some time, mostly after an obvious freeze (that happen often to everyone i know). the server will not return anything from these two functions, and it seems any others that ask anything of the network. "NetworkGetNetworkIdFromEntity" simply returns false and "NetworkRequestControlOfEntity" also returns false and will not give you control of any entity.
Hi, if your server can't load the webpack and yarn ressource it's very simple read the step below.
-- Work for windows 8.1
Step 1 : Open your server with your "start.bat" or your "yourlaunchername.bat".
Step 2 : Go on the top bar of the console and right click.
Step 3 : Go on properties and go in the fronts tab.
Step 4 : Select "Consolas" or "Lucida Console" in the fonts list.
Step 5 : Press "Ok" and restart your server.
Step 6 : Enjoy.
If the problem is not solved you can try to add "chcp 850" but it not worked for me.
for @technetium-cfx | You can solved this topic and don't delete it it's very important because i have solved the problem alone with your help for "chcp 850" and this can be useful for other peoples.
Latest FXServer
Latest and original cfx-server-data
All right, so sometimes I and other players cannot connect to the server for the first time because of this error in fivem_client.lua:2
:
[ 73641] Error running system event handling function for resource fivem: citizen:/scripting/lua/scheduler.lua:39: Failed to execute thread: citizen:/scripting/lua/scheduler.lua:394: No such export setAutoSpawn in resource spawnmanager
fivem_client.lua:2
code:
exports.spawnmanager:setAutoSpawn(true)
Inside ../chat/html/
Index.css seems to either be ignored or only used once, any changes made to this file are not reflected on restart of the chat resource.
However, after looking at the fxmanifest I can see it refers to /dist/index.css and upon further inspection in nui devtools I can see the same, with no reference to the original file.
Took me a while to figure out, copied my changes to /dist/index.css and all was fine in the server again after restart command.
Not sure if this is an issue or not, just reporting my findings as it appears to be duplicating a file and ignoring the first one.
resource time warning is showing up way too much, even for system resources. can we drop the warning or adjust the time so it is greater than 6ms?
hi, i post this again because i have open a topic for that : https://forum.cfx.re/t/couldnt-start-ressource-chat-yarn-failed/1774231 and i have post this to the five m discord and i don't get any answer so you are the only one who can answer to me so why i have this error :
I'm in GIT (code .) I wrote and made a mistake. Error:
bash: code: command not found
The chat box used to disappear after typing or not going into the chat box, but now it just stays there and it can get really annoying and become an eye-sore.
Expected Behavior: webpack will build upon first start
Current Behavior: An error occurs regarding the minify's dependency Terser
TypeError: Cannot read property 'minify' of undefined Terser
Reason: Terser 3.16, which is required by minify (and thus webpack) currently breaks interoperability.
See terser/terser#251
A fix is currently waiting to merged terser/terser#254
Solution: In the meantime, any latest webpack
version is broken, hence if anyone has issues building with webpack. If you'd like to use webpack, you can force the webpack builder to use 4.12.0 om the builders package.json
"webpack": "4.12.0",
instead of "webpack": "^4.12.0",
I wanted to report this issue for any users getting this error. I think no PR/fix is needed as this should be a temporary issue. Perhaps for any future issues webpack can stay at 4.12.0
?
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.