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eds's Introduction

Entertainment Design Studio (53-723)

Objective and Summary

The objective of this semester project is to develop several independent HTML5 game prototypes in order to learn the technology and the existing libraries up to this time.

The Plan

During the period of one semester, or 15 weeks, the plan is to develop at least four distinct game prototypes using HTML5 canvas and JavaScript.
All games will be inspired by existing classic game titles and the idea is to verify how much is it possible to get close to a published title in terms of playability.
Each game prototype will ideally be more complex than the one before along the semester. My goal is to increment my knowledge not just with pure JavaScript, but also adding existing open source libraries in order to get more robust final products.
These projects will not focus on audio or art quality, but in playability and performance in an online and plugin-less environment.
All the source code will be available at my GitHub account page (https://github.com/cintiamh/EDS)
And all pieces will be published and available to be played at my portfolio (http://portfolio.pandajapa.com/) by the end of this semester.

Classic games titles suggestion:

  • Minesweeper (starting with pure canvas and JavaScript)
  • Space Invaders (animation and simple particles - KineticJS)
  • Asteroids (with multiplayer - Node.js)
  • Tetris 3D (with 3D rendering - Three.js)

References

  • Secrets of the JavaScript Ninja (John Resig and Bear Bibeault)
  • WebGL Up and Running (Tony Parisi)
  • Eloquent JavaScript A modern introduction to programming (Marijn Haverbeke) http://eloquentjavascript.net/
  • Learning Node (Shelley Powers)
  • HTML5 Up and Running (Mark Pilgrim)
  • HTML5 Games Creating Fun with HTML5, CSS3, and WebGL (Jacob Seidelin)

eds's People

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