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tweensygroup, brightnessTo: time can not be 0

sometmes i need to set brightness immediately back to default (= 0)

## What steps will reproduce the problem?

try this:

var _tg:TweensyGroup = new TweensyGroup();
_tg.brightnessTo(MYOBJECT, 0, 0, null, 0);



## What is the expected output? What do you see instead?

> MYOBJECT disappears, after function has been started



## What version of the product are you using? On what operating system?

flash cs5/ os: win7, build7600.x



## Please provide any additional information below.

none

Original issue reported on code.google.com by [email protected] on 3 Mar 2011 at 8:41

Beta fx cs4 - Undefined property rotationX, rotationY, rotationZ, scaleZ and z

What steps will reproduce the problem?
1. Create a Flex Library Project
2. SVN Checkout from http://tweensy.googlecode.com/svn/trunk/beta/source/cs4/
3. Build swc

What is the expected output? What do you see instead?
A swc being build.

What version of the product are you using? On what operating system?
Beta fx cs4

Please provide any additional information below.
1119: Access of possibly undefined property rotationX through
a reference with static type flash.display:DisplayObject.   
tweensy/com/flashdynamix/motion/plugins DisplayTween.as line 80

1119: Access of possibly undefined property rotationY through 
a reference with static type flash.display:DisplayObject.   
tweensy/com/flashdynamix/motion/plugins DisplayTween.as line 82

1119: Access of possibly undefined property rotationZ through 
a reference with static type flash.display:DisplayObject.   
tweensy/com/flashdynamix/motion/plugins DisplayTween.as line 84

1119: Access of possibly undefined property scaleZ through a reference with
static type flash.display:DisplayObject.    
tweensy/com/flashdynamix/motion/plugins DisplayTween.as line 74

1119: Access of possibly undefined property z through 
a reference with static type flash.display:DisplayObject.   
tweensy/com/flashdynamix/motion/plugins DisplayTween.as line 64 

Original issue reported on code.google.com by [email protected] on 4 Mar 2009 at 2:06

TweensyZero.stop() don't function

What steps will reproduce the problem?
1. call TweensyZero.stop(null);

What is the expected output? What do you see instead?
Expected: All Tweens are stopped
Actual Result: null pointer exception


What version of the product are you using? On what operating system?
0.2.2

Please provide any additional information below.

public static function stop(instance : * = null, ...props : Array) : void {
            var items : Array = (instance is Array) ? instance : (instance == null) ? null : [instance];
            var timeline : TweensyTimelineZero;

            for(var i : int = items.length - 1;i >= 0; i--) {

                timeline = list[i];

                if(items == null || items.indexOf(timeline.key) != -1) {

                    if(props.length == 0) {
                        list.splice(i, 1);
                    } else {

                        for(var propName:String in timeline.to) {
                            if(props.indexOf(propName) != -1) {
                                delete timeline.to[propName];
                                delete timeline.from[propName];
                                timeline.properties--;
                            }
                        }

                        if(timeline.properties == 0) list.splice(i, 1);
                    }
                }
            }

            if(list.length == 0) stopUpdate();
        }

Original issue reported on code.google.com by [email protected] on 16 Oct 2012 at 4:20

Resets to 0 when the object at the same position already.

I'm not sure, but i think it's an issue (Looks really like that).

What steps will reproduce the problem?
1. I call the following: Tweensy.to( sprite, { x:_target_pos.x,
y:_target_pos.y }, duration, Linear.easeNone, 0, null, onComplete );
2. And if the sprite is at the same position exactly (_target_pos), then it
starts the tween from 0,0.
3. A little debugging and i found than in method update of TweensyTimeline,
in this line:

var position : Number = ease.apply(null, args);

position is returned as NaN.

What is the expected output? What do you see instead?

I guess it must end the tweening immediately? Or probably check if the
object has the same properties already.

What version of the product are you using? On what operating system?
The latest. Got via svn.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 5 May 2010 at 2:03

width after completion not correct

What steps will reproduce the problem?

var easing=Sine.easeOut;
var time:Number=10;
trace(mc.y,mc.rotation,mc.width);
TweensyZero.from(mc, {width:100,rotation:35,y:-200}, time, easing);
TweensyZero.onComplete=allComplete;
function allComplete() {
    trace(mc.y,mc.rotation,mc.width);
}

What is the expected output? What do you see instead?

trace 1= 162 0 325
trace 2= 162 0 371.75


What version of the product are you using? On what operating system?

0.2.2 windows 7


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 25 Dec 2009 at 11:39

Attachments:

autoHide not implemented

What steps will reproduce the problem?
Create a TweensyTimeline instance of a target from alpha=1 to alpha=0 and
set autoHide=true

What is the expected output? What do you see instead?
Target should go visible=false as alpha reaches 0, but target is still visible

What version of the product are you using? On what operating system?
Tweensy 0.2.2 WinXP

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 31 Mar 2010 at 10:36

stop() function causes TweensyZero to crash sometimes. Looping through wrong array.

What steps will reproduce the problem?
1. call TweensyZero.stop() on a movieclip that is not tweening

What is the expected output? What do you see instead?
Nothing should happen.  Instead, program will crash

What version of the product are you using? On what operating system?
Newest release version (cs4) of TweensyZero

Please provide any additional information below.
The stop() function loops through items array but tries to index into the 
list array at the same time.  This often causes an out of bounds indexing 
error. I think this function is probably meant to loop through the list 
array (not the items array).  This fixes the problem.  


Original issue reported on code.google.com by [email protected] on 21 Dec 2009 at 3:19

folder testclasses missing in Tweensy_0.2.2

I downloaded the Tweensy_0.2.2 package.

In examples\tests I open the TweensySimple.fla for example and there is a 
document class called TweensySimple and there is a line in the publish 
settings for path to look in some folder "testclasses". But such folder 
doesn't exist as well as I tried to search for the as file with no success 
finding it.

Original issue reported on code.google.com by [email protected] on 9 Jun 2009 at 8:46

TweensyPluginList.checkOut loop problem

I just noticed something that may be a problem in the actual code.

In TweensyPluginList.checkOut you can read :

var i : int;
var len : int = list.length - 1;
var Type : Class;

for(i = 0;i < len; i++) {
    Type = list[i];
    if(item is Type) return pool.checkOut(map[Type]);
}

return pool.checkOut(map[list[len]]);

The for loop would be skipping the last item. Am I just tired or is this a 
problem?

This is in the cs3 original release, cs4 original too. Didint check others

Original issue reported on code.google.com by [email protected] on 29 Mar 2009 at 8:58

Memory Leak

What steps will reproduce the problem?
1. Create Objects
2. Tween them for a long time
3.

What is the expected output? What do you see instead?
The output is just as expected, but when examining the Memory from task 
manager, after letting it run 10/15 minutes, from 265,000K it increased to 
284,000K

What version of the product are you using? On what operating system?
version 0.2.2 on Windows 7

Please provide any additional information below.
Tweening the same objects for an amount of time (always assigning different 
tweens to the objects) will increase memory size, signifying a memory leak

Original issue reported on code.google.com by [email protected] on 14 Nov 2010 at 1:52

ReferenceError: Error #1069:

I get the following error code while compiling this (clip 1 is a simple 
rectangle in a clip)

import com.flashdynamix.motion.Tweensy;
Tweensy.to(clip1, {x:500});


ReferenceError: Error #1069: Eigenschaft x für Number nicht gefunden und es 
ist kein 
Standardwert vorhanden.
    at com.flashdynamix.motion.plugins::AbstractTween/translate()
    at com.flashdynamix.motion.plugins::DisplayTween/translate()
    at com.flashdynamix.motion.plugins::AbstractTween/add()
    at com.flashdynamix.motion.plugins::AbstractTween/toTarget()
    at com.flashdynamix.motion::TweensyTimeline/to()
    at com.flashdynamix.motion::TweensyGroup/to()
    at com.flashdynamix.motion::Tweensy$/to()
    at test2_fla::MainTimeline/frame1()



Using TweensyZero everything is ok



I work on a mac with cs3


Original issue reported on code.google.com by [email protected] on 22 Feb 2009 at 2:08

shortcuts Request

hi,

I think it would be great to have some "shortcuts" (like in other tween
libraries) if it is not already there?

The first I can think about is autoAlpha: set visibility to 0 when alpha
reach 0, and the other way around when a tween start to reach another
value. "autoAlpha" in TweenMax, "_autoAlpha" in Tweener and "autoHide" in
GTween.

To be able to:
TweensyZero.to(target, {autoAlpha:1}, 2);
TweensyZero.to(target, {autoAlpha:0}, 2);

And the second, I know I can tween a colorMatrixFilter but having a color
shortcurt to use a uint would be great. "_color" in Tweener and "tint" in
TweenMax.

to be able to
TweensyZero.to(target, {color:0xFF0000}, 2);

What do you think?

Romu
www.soundstep.com

Original issue reported on code.google.com by [email protected] on 14 Jan 2009 at 5:05

export for player 9 error

What steps will reproduce the problem?
1. export for player 9 with strict mode on

What is the expected output? What do you see instead?
1119: Access of possibly undefined property z through a reference with
static type flash.display:DisplayObject.

What version of the product are you using? On what operating system?
0.2.2

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 23 Jun 2009 at 12:18

ReferenceError: Error #1069:

I get the following error code while compiling this (clip 1 is a simple 
rectangle in a clip)

import com.flashdynamix.motion.Tweensy;
Tweensy.to(clip1, {x:500});


ReferenceError: Error #1069: Eigenschaft x für Number nicht gefunden und es 
ist kein 
Standardwert vorhanden.
    at com.flashdynamix.motion.plugins::AbstractTween/translate()
    at com.flashdynamix.motion.plugins::DisplayTween/translate()
    at com.flashdynamix.motion.plugins::AbstractTween/add()
    at com.flashdynamix.motion.plugins::AbstractTween/toTarget()
    at com.flashdynamix.motion::TweensyTimeline/to()
    at com.flashdynamix.motion::TweensyGroup/to()
    at com.flashdynamix.motion::Tweensy$/to()
    at test2_fla::MainTimeline/frame1()



Using TweensyZero everything is ok


Original issue reported on code.google.com by [email protected] on 22 Feb 2009 at 2:08

Issue: the loop count in TweensyZero.stop function

I think that  

>> public static function stop(instance : * = null, ...props : Array) : void {
>>          var items : Array = (instance is Array) ? instance : (instance == null) ? 
null : [instance];
>>          var timeline : TweensyTimelineZero;
>>          
>>          for(var i : int = items.length - 1;i >= 0; i--) {
>>              
>>              timeline = list[i];
>> ...

should be


>> public static function stop(instance : * = null, ...props : Array) : void {
>>          var items : Array = (instance is Array) ? instance : (instance == null) ? 
null : [instance];
>>          var timeline : TweensyTimelineZero;
>>          
--          for(var i : int = items.length - 1;i >= 0; i--) {
++          for(var i : int = list.length - 1;i >= 0; i--) {
>>              
>>              timeline = list[i];
>> ...

how do u think ?

Original issue reported on code.google.com by umbrahan on 26 Jul 2012 at 12:13

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