chunky / jsbgodot Goto Github PK
View Code? Open in Web Editor NEWConnecting a high quality open source flight dynamics model to a high quality open source game engine
License: MIT License
Connecting a high quality open source flight dynamics model to a high quality open source game engine
License: MIT License
(It doesn't take much to get beyond my make-compiling-work capabilities).
See errors below when I loaded into Godot3.2.3-stable (assuming this was the correct one from the date).
End of vehicle configuration loading.
-------------------------------------------------------------------------------
ERROR 4: /data/dted/dted0/all_dt0_files.vrt: No such file or directory
Error loading /data/dted/dted0/all_dt0_files.vrt
25,-130
handle_crash: Program crashed with signal 11
ERROR: notification: NativeScriptInstance detected crash on method: create_image
At: modules/gdnative/nativescript/nativescript.cpp:749.
Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
[1] /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f3556c1f210] (??:0)
[2] GDALDataset::GetRasterBand(int) (??:0)
[3] godot::GDALImage::create_image(float, float, float, float, int, int) (??:0)
[4] godot_variant godot::__wrapped_method<godot::GDALImage, godot::Ref<godot::Image>, float, float, float, float, int, int>(void*, void*, void*, int, godot_variant**) (??:0)
[5] /home/julian/executables/Godot_v3.2.3-stable_x11.64() [0x2631dd7] (<artificial>:?)
...
I tried commenting out createOneTile
and it ran. Then tried to put in some normal Godot geometry, which didn't seem to be visible.
I had a look at the positions in remote view and it seems that JSBSimSpatial begins its life with y=45000, so I think everything is in feet (Godot generally works in metric). I could see something with some geometry at least 10000 wide, and I had to set the Camera
Something would be visible if I made it at least 10000 units wide and I had to set the camera far (clipping plane) to 50000.
With regard to the Terrain, I believe the long term answer will be a Cesium plugin. (The alternative solutions seem to involve distributing 50Gb of unwanted terrain with the simplest demo.)
godotengine/godot-proposals#1749
An open source one has been provided for Unreal Engine, so I suspect this is a matter of time and creating a demand for it.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.