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unitilities's Introduction

Unitilities v1.2.1

Set of utility scripts to facilitate work in Unity.

Currently, it includes:

  • Extension methods for:
    • GameObjects
    • Primitives and comparable types
    • Lists and arrays
    • Vectors
    • Strings
    • Colors
    • Date/Time
  • New data types and structures:
    • HSVColor: for a representation of color using the Hue-Saturation-Value system.
    • Pool: to manage GameObject instances instead of creating/destroying them.
    • Singleton.
    • Timer & ManagedTimer type, useful to do things after a certain time.
    • Tuple (Tuple-2, Tuple-3 and Tuple-4) to hold and bind generic types.
  • PlayerPrefs window to view and modify preferences inside the Unity Editor.
  • Gizmo-helpers for the Editor.
  • Localization

The project is currently divided into these namespaces:

  • Unitilities: for basic things. It's everything located under /Core.
  • Unitilities.Colors
  • Unitilities.Pools
  • Unitilities.Tuples
  • Unitilities.Debugging
  • Unitilities.EditorStuff
  • Unitilities.Timers
  • Unitilities.Localization

unitilities's People

Contributors

christianchomiak avatar

Stargazers

Mike avatar muran avatar Albert Tavares de Almeida avatar Geronimo Moralez avatar  avatar edward avatar  avatar  avatar Maximilian Wright avatar  avatar Mister X avatar Ivan Gadzhega avatar chimera kang avatar Alexei Baboulevitch avatar Andrew Perry avatar Hamza Lazaar avatar  avatar WangLongBo avatar  avatar Alexander Terekhov avatar  avatar Joshua French avatar Shane Celis avatar Üstün Ergenoglu avatar

Watchers

Joshua French avatar  avatar Tony Ramírez avatar  avatar Tri Truong avatar Lucas Burns avatar  avatar

unitilities's Issues

PlayerPrefs Editor

The path of the script's assets should not be hardwired into the code. What happens if the user puts the assets anywhere else?

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