How to perform a Ping in an iPhone app
For more information, how to use, see:
http://splinter.com.au/how-to-ping-a-server-in-objective-c-iphone
How to perform a Ping in an iPhone app
Home Page: http://splinter.com.au/how-to-ping-a-server-in-objective-c-iphone
How to perform a Ping in an iPhone app
For more information, how to use, see:
http://splinter.com.au/how-to-ping-a-server-in-objective-c-iphone
64 bytes from 123.30.53.19: icmp_seq=0 ttl=249 time=2.587 ms
, how to get this? just like when ping on mac terminal.
I have a problem on my Mac app. I want to ping 30 IPs every 30 seconds. And when I do this, I found my app's memory keep increasing. And when ping stops, the memory won't reduce. Then I start a testing project and get the same result. But if there is a few IPs and not so high frequency, all is work fine.
Am I use it in the wrong way?
Hi,
I would like to know in detail what is the use of the following function. Anybody could you please explain in detail because I am facing timeout issue while try to connecting with wifi network.
[self performSelector:@selector(endTime) withObject:nil afterDelay:2];
is it necessary to call above function and what will be the effect if we would not use this function.
Please explain in detail.
Thanks in advance.
}
was wondering if there was a way to get ttl and ping time.
It looks like didReceivePingResponsePacket is never called. The timeout occurs and the ping fails. Even if I change the timeout to 10 seconds it is never fired once.....any ideas?
If you implement the SimplePing delegates in a view controller it works as expected.
I have tried multiple IP's that I know are up on my local network (I can ping them in Terminal).
[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(pingAddress) userInfo:nil repeats:YES];
ping a series of IPs, it will block the main thread
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