🛠️ A craftsperson in both the digital and real worlds. Whatever I'm up to, you'll find me honing in on my technique and design.
💻 For work (and sometimes just for fun) I enjoy developing in the graphics and game space, whether it's for video games, simulations, or interactive experiences.
- (2020 - 2024) At AWS, I helped cross-industry companies leverage gaming technology by developing and documenting game-tech cloud services, and creating the developer guide for O3DE (formerly Lumberyard).
- (2024 - Present) For the WaxHeart team, an indie volunteer-based game studio, I'm a Unity Developer helping make a spooky 3D world come to life.
- (2024 - Present) I'm a Game Developer at STEMtales, an educational game studio, making games in Godot and advocating for more STEM learning.
🎮 My favorite games are Roller Coaster Tycoon and The Sims 3. Strategies and simulations are my must-plays, but I truly play almost anything. Preferably no horror and no expert-modes.
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Shadow Puppets - Developed a 2.5D platformer for the 2024 GMTK Game Jam. Worked on dynamic mesh generation to construct 3D polygonal prisms from 2D shadow polygons.
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sCool Builder Game - A blog post about the "builder" game type I prototyped for an educational mobile game using Unity and C#.