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Hey, hello!

About me

🛠️ A craftsperson in both the digital and real worlds. Whatever I'm up to, you'll find me honing in on my technique and design.

💻 For work (and sometimes just for fun) I enjoy developing in the graphics and game space, whether it's for video games, simulations, or interactive experiences.

  • (2020 - 2024) At AWS, I helped cross-industry companies leverage gaming technology by developing and documenting game-tech cloud services, and creating the developer guide for O3DE (formerly Lumberyard).
  • (2024 - Present) For the WaxHeart team, an indie volunteer-based game studio, I'm a Unity Developer helping make a spooky 3D world come to life.
  • (2024 - Present) I'm a Game Developer at STEMtales, an educational game studio, making games in Godot and advocating for more STEM learning.

🎮 My favorite games are Roller Coaster Tycoon and The Sims 3. Strategies and simulations are my must-plays, but I truly play almost anything. Preferably no horror and no expert-modes.

Skills

Languages + Frameworks

C++  C#  Python  Java  Javascript  Typescript  React 

Game + Graphics Development

Godot  Unity  Unreal  OpenGL 

Graphics projects

Feather Fall Game

Dragon Skeleton Animation

Real-time glow effect

Sinusoidal Explosion

Game projects

  • Shadow Puppets Itch.io - Developed a 2.5D platformer for the 2024 GMTK Game Jam. Worked on dynamic mesh generation to construct 3D polygonal prisms from 2D shadow polygons.

  • sCool Builder Game - A blog post about the "builder" game type I prototyped for an educational mobile game using Unity and C#.

ANX-Dread-VR-Experience

Chanelle's Projects

anx-dread-vr-experience icon anx-dread-vr-experience

A VR experience demonstrating a mildly stressful environment with puzzle-like tasks. The motivation of this project is to study factors that contribute to anxiety. Developed in Unity.

dragon-skeleton-animation icon dragon-skeleton-animation

Demonstrates key-frame and skeletal animation techniques, namely B-spline interpolation and character rigging. Developed in C++ and OpenGL.

feather-fall-game icon feather-fall-game

Save the falling baby chick! A game that demonstrates real-time rendering techniques. Developed in C++ and OpenGL.

gitignore icon gitignore

A collection of useful .gitignore templates

minima icon minima

Minima is a one-size-fits-all Jekyll theme for writers.

real-time-glow-effect icon real-time-glow-effect

Demonstrates the glow or "bloom" effect, beloved in the video games field. Developed in C++ and OpenGL.

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