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UnityComponent

这里整合了Unity资源管理上的一些解决方案。包括资源统计,资源格式化,资源打包以及资源加载等等。

ResourceOverview

从几个不同的维度对资源进行统计,并生成Markdown报告文档,目前仅输出贴图和模型资源。

ResourceFormat

按资源根路径以及通配符匹配的方式配置资源格式,同时可以展示项目中各资源格式细节。

BundleBuildTool

一个使用Unity 4.x接口打包的AssetBundle打包工具。同样使用路径加通配符的方式匹配资源,资源之间的依赖关系由规则顺序决定,优先匹配后添加的规则。

ResourceManager

一套支持Resources和AssetBundle并存的资源管理代码,以强引用的方式管理资源,可以方便的统计实时资源资源使用情况。

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