Name: Chevy Ray Johnston
Type: User
Company: Happy Ray Games LTD.
Bio: I'm a video game programmer, designer, artist, and writer. Creator of Ikenfell: http://ikenfell.com
Location: Vancouver, BC, Canada
Blog: http://chevyray.ca
Chevy Ray Johnston's Projects
Advent of Code 2021 puzzles & solutions in Rust
Advent of Code 2022 Solutions in Rust
A compact generational arena data structure for Rust.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Image library.
Base library used across multiple projects
Simple 2D math library for typescript & javascript.
Source code for my website, located at http://chevyray.ca (statically generated)
A Rust library for converting between color spaces and comparing colors.
A simple system for running nested coroutines in C#.
Command line texture packer created for Celeste.
A packer for cramming lots of rectangles into a larger one, designed primarily with sprite packing in mind. Written in Rust.
A simple css file to simplify page layouts and screen-fitted designs using flex boxes.
A wrapper around https://github.com/brendanzab/gl-rs
2D array structures
A simple Unity tool for organizing scenes into grids.
rust math library
A rust port of Chlumsky's msdfgen (https://github.com/Chlumsky/msdfgen)
Pure C multi-channel signed distance field generator
Multi-channel signed distance field generator
License agreement for the Pixel Font Megapack: https://chevyray.itch.io/pixel-font-megapack
Rust pixel-plotting algorithms.
A simple tool for placing prefabs in your Unity scenes.
A Rust encoder/decoder for Dominic Szablewski's QOI format for fast, lossless image compression.
A collection of C# libraries designed for creating games and developer tools.
A rust library for run-length encoded sequences.
My curated list of cool/useful crates for game development.
command-line sprite packing tool