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View Code? Open in Web Editor NEWA collection for NutScript plugins.
A collection for NutScript plugins.
So, I'm trying to enable inventory weapon items to be visible and not visible when Weapon item is equipped by using PAC3(Like a Clockwork) and is there any way to do this by using Plugin? Can someone show me the way how to do this?
The flashlight item does nothing.
When you have it in your inventory, you cannot turn your flashlight on.
Same as not having one in your inventory.
I have
-- Whether or not players can use the flashlight.
nut.config.flashlight = true
set in NutScript's sv_config.lua, does this need to be changed?
I tried it both ways and there was no difference.
Is there a way I can hide items so that people need a flag to see it in the crafting table
So when I upload the Unzipped Faction Transfer Folder to my Plugins folder of either my schema (FalloutRP) or the Framework itself it seems to be fine in the panel but when I load ingame the commands do not exist and the Plugin is not in the ingame plugins page.
Decided to try starting up my server using an idea again.
The creator of Cookfood said he fixed the last problem, but I'm still noticing an issue.
Nothing happens when your hunger or thirst hit 0. Why worry about eating if you don't lose anything, like stamina or health?
Hello. I wish to make Food Entities into inventory item(Consumable) and I have no idea how to start the base schema. I need some help.
when playing with the recognition plugin it got frustrating to keep needing to do /recognize and then getting everyone else to do it as well so i want to get rid so that we could know the names with having to do /recognize , so i went ahead and thought if i remove the plugin it should be fine but i was wrong, i still had unknown player name in the HUD when walking around looking at people i could see the names , just still unknown names in the HUD is there anyway of removing /recognize so that we have the names shown all the time?
I have been having a issue with my console and many more things. my console is being spammed with random numbers. Heres what it looks like
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And here is what came up in my console
[ERROR] gamemodes/nutscript/plugins/radio/sh_plugin.lua:73: attempt to call field 'Register' (a nil value)
So I just need some help on how to solve this issue, thank you
what should i do?
Alright I've noticed a couple issues with the food from cookfood. Call them suggestions if these were never intended.
It adds Hunger and Thirst meters. The problem is, NOTHING happens if these meters deplete to 0. Shouldn't it make you move slower, or damage you over time?
Another issue is the food does not replenish these meters, they replenish Health instead, and run off the original NutScript food base, which doesn't let you eat until your health is below 100.
I was hoping this would be more of a hunger mod due to the presence of these meters. Is this somehow an overlook?
The /assign command won't work on the citizens.
I got an error saying that the script couldn't get AddCSLuaFile( "cl_legs_3_5_1.lua" )
I got an idea for a Plugin:
CWU-Door Locks, theyre locks like the Combine locks but for CWU.
Why i dont do it myself?
I can code like a Nut.
MOVED: WRONG SECTION
[ERROR] gamemodes/nutscript/plugins/radio/entities/entities/nut_radio.lua:37: attempt to call method 'GetNetVar' (a nil value)
L 05/21/2016 - 01:24:07: "�﴾JGS﴿� Jasper Morgue<2><STEAM_0:1:161667537><>" disconnected (reason "Disconnect by user.")
Dropped �﴾JGS﴿� Jasper Morgue from server (Disconnect by user.)
L 05/21/2016 - 01:24:53: Lua Error:
[ERROR] gamemodes/nutscript/plugins/radio/sh_plugin.lua:64: attempt to call method 'GetNetVar' (a nil value)
[ERROR] gamemodes/nutscript/plugins/radio/sh_plugin.lua:64: attempt to call method 'GetNetVar' (a nil value)
Timer Failed! [nutSaveData][@gamemodes/nutscript/gamemode/core/sv_data.lua (line 82)]
So, the viewmodels and world models for most, if not all of the weapons in the moreweapons plugin are missing?
i used new M9K Plugin , but i can't equip M9K weapon
Error is :
[NutScript] Item 'm9k_299r' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_73winchester' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_acr' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_ak47' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_ak74' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_amd65' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_auga3' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_colt1911' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_deagle' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_f2000' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_fal' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_famas' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_g36' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_g3a3' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_glock' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_hk45' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_l85' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_m4a1' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_m92' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_scar' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_tar21' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_usp' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_val' has a non-existent base! (base_weapon)
[NutScript] Item 'm9k_vikhr' has a non-existent base! (base_weapon)
What should i do?
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