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googleplayservices-openfl's Issues

API configuration?

Application crashes with "Client Snapshot is not available in GooglePlayServices- OpenFL" exception. I've tried disabling "Saved Game" feature in Developers Console, but the problem is still there. Any particular API configuration to solve this issue? Thanks!

Troubles

I am having all sorts of trouble getting this to work...

First, even with <set name="androidBilling" /> in my Project.xml, none of the entries in your include.xml <section if="androidBilling" /> are being included - I had to take that out of the file.

So I finally got it set up and to the point where it's compiling, and, even before I try to do anything like use adMob or anything, I test it out - the game starts, shows the logging-in little window, and then a 'waiting' graphic, and then I get "Unfortunately [appname] has stopped", and I can't do anything. I tried putting in some logic to try and see what was going on, but it won't tell me anything...

GameActivity compilation problems.

My exported GameActivity doesn't get code with "::if::" conditionals like:

    ::if (ANDROID_PERMISSIONS != null)::::foreach ANDROID_PERMISSIONS::::if (__current__ ==     "com.android.vending.BILLING")::
    import com.example.android.trivialdrivesample.util.*;
    ::end::::end::::end::

or

    ::if (ANDROID_PERMISSIONS != null)::::foreach ANDROID_PERMISSIONS::::if (__current__ == "com.android.vending.BILLING")::
    public IabHelper mHelper;
    public boolean iapHelperSetup = false;
    private static HaxeObject iapCallback;
    ::end::::end::::end::

from the template, why?

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