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ggz's Issues

Refreshes crash the whole thing.

I should make refreshing force the engine to completely restart. I can do this by deleting session storage when a refresh starts.

Message log/history.

It shouldn't be too hard to create a message history, but I don't want to make the UI too cluttered and the chapters are short.

Make engine less opinionated

This may be best done as a fork, then I can backport the changes and create a compatibility system for the GGZ data.

Things needed to make the engine less GGZ-data dependent:

  • Sprites should accept image directory -> folder data, instead of ID -> Index. So calls to Render.sprite() should be like Render.sprite("center-left", "kiana", "001") instead of Render.sprite("center-left", 101, 0). (For GGZ data, add a compatibility/translation layer.)
  • Separate instructions for CG (dip into comic mode) and BG. (For GGZ data, BG commands will be treated as CG commands most of the time.)
  • Add an API for creating custom offsets defined by users, in addition to CSS. Probably should be a separate API that gets bolted on to Render.
  • Everything should be namespaced under the same global object, maybe VN, so VN.Render, VN.Scene, etc.
  • Move relevant engine bits off of window and setup and onto the aforementioned namespace.
  • Figure out how to package the UI up for re-use.
  • Add commands to the custom scripting system for running arbitrary JS, piping to parts based on decisions, decision pints, fullscreen text readouts, the curtain, audio commands, time delays, etc.

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