Comments (3)
I've noticed this too, it's very evident when you login. I can replicate it super easily by starting up the server, logging in, and then logging in with another account. The first user that is logged in won't be visible to the second user.
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@mibby So, I believe I have resolved this. 🙈
The commit is: graywolf336@4f522cc
The apparent issue was that there is a bug somewhere, whether in paper or Minecraft, that if you change the view distance as soon as a player logs in the client has trouble getting/showing entities. Due to this, if we delay sending the view distance change by a second or more the entities show up just fine.
Build 15 has this fix in it.
Any new issues, go ahead and open them on my fork as I'll be maintaining it for a while.
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Fixed in 337dde5
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Related Issues (20)
- Option to hook into EssentialsX for AFK view distance. HOT 4
- ClassCastException HOT 1
- NPE when running /view as a player HOT 2
- NullPointerException: null at start-up when loading NPCs. HOT 1
- ClassCastException: class org.bukkit.craftbukkit.v1_13_R2.CraftWorld cannot be cast to class com.sk89q.worldedit.world.World
- NullPointerException: null - async.UnsetAfk.run
- Chunk distance calculation breaks when teleporting too fast. HOT 1
- NullPointerException: null - UnsetTeleport.run
- UseTeleportView causes ghost chunks rarely and can get stuck forcing to a view distance of 4. HOT 2
- Ghost chunks appearing when flying through a pre-loaded world forcing chunks to load. HOT 5
- UseTeleportView client lag on UnsetTeleportViewDelay occurrence. HOT 3
- Command to force re-calculate view distance for when your view distance gets stuck on 4. HOT 3
- PlaceholderAPI update. HOT 2
- Chunks Constantly unloading and reloading when afk HOT 1
- 1.14.1 console eror HOT 4
- Paper 1.14.x errors HOT 22
- BestViewDistance v12 generated an exception while executing task 27 HOT 1
- Crash report in new version 12.1
- Entity view distance remains unchanged from server.properties
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