chaoticgd / vutrace Goto Github PK
View Code? Open in Web Editor NEWPS2 vector unit tracing debugger.
License: GNU General Public License v3.0
PS2 vector unit tracing debugger.
License: GNU General Public License v3.0
Under the vudis Usage
section, you say "where vu0MicroMem.bin or vu1MicroMem.bin can be extracted from a PCSX2 save state."
What do you use to extract these. I've tried 7zip and unzip, both say unsupported compression.
Both debug and release builds are like this, but the save states work perfectly fine for the emulator.
Am I missing something?
Another option would be to use the debugger to view some bytes of vu1 memory and data, them mem search for them in the process and dump.
Also great work excited to get into vu1 :)
I'm currently working on the Xenosaga series.
I reduced the micro-code down by removing animation, shadows, hud, alpha rendering path, as much as could and still got 8gb ๐
Targeting their multi CLUT/palette texture rendering for characters. I can't, for the life of me, calculate it from just file formats and disassembly for the EE alone ๐
Creating a feature request to have only 1 instruction per line in VUTrace to make reversing math simpler instead of having multiple instructions done at once.
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