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View Code? Open in Web Editor NEWTSA Flash Game
TSA Flash Game
1. When clicking on a person, they should say a random greeting, chosen for
that person on creation.
2. Hiring/firing/upgrading guards should make a sound
3. Upgrading machines should make a sound
4. Random announcements should be played to enhance ambiance.
Original issue reported on code.google.com by EphraimGregor
on 10 May 2009 at 6:30
Currently the New Game and Load Game buttons in the options menu is non-
functional. These features need to be implemented.
Original issue reported on code.google.com by EphraimGregor
on 16 Sep 2009 at 1:52
When a passenger is arrested from the hot/cold game, the other passengers on
the floor halt and
mill around for a bit before resuming going to the line.
Original issue reported on code.google.com by [email protected]
on 21 May 2009 at 3:11
Add the help text that displays on various things on mouseover.
Original issue reported on code.google.com by EphraimGregor
on 23 Jun 2009 at 11:52
People should make a noise when being clicked on ("Hello!") and when arrested
("Aw, snap!"). Implement sound on creation would be best bet.
Original issue reported on code.google.com by EphraimGregor
on 24 Jun 2009 at 1:12
When leaving the airport, the logical passenger does not get destroyed along
with the graphical
one.
Original issue reported on code.google.com by EphraimGregor
on 21 May 2009 at 3:44
It may be a good idea to implement the game for Adobe AIR for the CD version.
Original issue reported on code.google.com by EphraimGregor
on 26 Apr 2009 at 5:48
Currently, it seems as if the game loader works, but it would be nice to see if
it can pass the XML
files to the Main.swf file, instead of the main file loading them. This would
eliminate the race
condition bugs found with the passenger names, as the XML is fully loaded
before we even begin
making people.
We may want to look into open source projects for code- I think there's a nice
library called
BulkLoader or something.
Original issue reported on code.google.com by EphraimGregor
on 20 Aug 2009 at 6:43
When building a machine, passengers block clicking on the machine build spots.
Try temporarily
disabling mouse clicking on line when building machines.
Original issue reported on code.google.com by EphraimGregor
on 21 May 2009 at 3:37
When a person picks a random point to walk to, they don't correctly pick one
inside of the defined area.
Original issue reported on code.google.com by EphraimGregor
on 10 May 2009 at 6:23
What steps will reproduce the problem?
1. Add a wand waver in first security spot
2. Add wand waver in last security spot
None of the passengers will be checked by the security guard.
Original issue reported on code.google.com by [email protected]
on 25 Jan 2010 at 5:51
At the moment, the redirect is the child of the person clicked on. It should
be a child of the menus, so people won't walk over it.
Original issue reported on code.google.com by EphraimGregor
on 21 May 2009 at 5:05
When a line is full, extra people should wander around and then try again or
try a different line.
Original issue reported on code.google.com by EphraimGregor
on 28 Apr 2009 at 4:27
1. Buy a slider machine
2. Select it
3. Slide speed/accuracy back and forth
Intended result:
As speed increases, accuracy decreases and vice versa.
Actual Result:
Speed and accuracy increase together.
Original issue reported on code.google.com by EphraimGregor
on 28 Apr 2009 at 4:37
To reproduce:
1. Place a machine
2. Wait for person to be scanned by the machine
3. Sell machine
Result:
Error message every frame:
"TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at gameGraphics::LineG/frameEntered()"
Person stays still forever.
What should happen:
Person moves on to next machine or leaves airport
Original issue reported on code.google.com by EphraimGregor
on 13 Apr 2009 at 11:29
The ticket checker causes errors in the floor code, for some reason. Also,
the zdepth of it has not been implemented.
Original issue reported on code.google.com by EphraimGregor
on 10 May 2009 at 6:24
When arresting a passenger in the hot/cold game, the reputation does not change.
Original issue reported on code.google.com by [email protected]
on 21 May 2009 at 3:10
When clicked on, people in the hot-cold game do not disappear. This needs to
be implemented. Also, the music needs to change, and people should say
something when they are arrested.
Original issue reported on code.google.com by EphraimGregor
on 10 May 2009 at 6:28
Occasionally a machine built will break. Type more later.
Original issue reported on code.google.com by EphraimGregor
on 21 May 2009 at 3:16
The Bag Checker and Wand Waver have incorrect stats in their level one state.
This is reflected in both the UI and the actual game.
Original issue reported on code.google.com by EphraimGregor
on 28 Apr 2009 at 4:33
People animations are not currently implemented.
Animations include: Crossing arms, Spreading Arms, Checking Watch
Needs bringing in animation and code.
Original issue reported on code.google.com by EphraimGregor
on 12 Jun 2009 at 8:44
Machine shadows are rendered at the wrong size. Need to re-render.
Original issue reported on code.google.com by EphraimGregor
on 26 Apr 2009 at 6:59
Arresting a passenger from the hot/cold game does not decrement the maximum
number of
passengers in gameplay at once.
Original issue reported on code.google.com by [email protected]
on 21 May 2009 at 3:13
Implement the ticket checker creation, double floors, and logic.
Original issue reported on code.google.com by EphraimGregor
on 28 Apr 2009 at 4:28
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