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galaxy2d's Issues

component functionality dependent on category bits

planets and one-way platforms are detected via category bits, they should rely only on themselves

introduce callback for preSolve to allow components to disable a contact (one-way platforms)
change how planets are queried to component queries on SceneObjects

overworld map

create an overworld map similar to that of SMB3

Started in LevelSelectState.(h/cpp)
reads in JSON file providing connectivity, render options, levels to load

we need a name?

I guess, I mean we do want to pimp the shit out of this and sell it on steam

get some imagery and a title the sooner the better so we can begin posting stuff around the web and get the word out

GLEED2D

get the editor fully functional for this game!!!

left TODO:
game specific component support (pick one of the following)

  • hardcode
  • write in similar structure to editor objects and have show up properly in property editor

physics support

  • re-purpose drawing functionality for physics shapes on objects

inventory management/screen

Inventory/menu screen

left/right navigation between windows,
up/down/left/right sparse graph for navigating on a screen

Windows:
Inventory
Player Status
Mission Objectives (heh)
Minigames (this is important)

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