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Sword of Unholy Power quest bugged
(Agemouk) We've spotted an error in the vanilla scrap script which prevents the Greenskins from ever using a faction specific unit upgrade like intended.
local grn_interface = context:faction();
local grn_force_list = grn_interface:military_force_list();
if turn % cooldown == 0 then
for l = 1, #faction_exclusive_available do
if grn_interface ~= faction_exclusive_available[l] then
cm:faction_set_unit_purchasable_effect_lock_state(context:faction(), faction_exclusive_upgrade_index[faction_exclusive_available[l]], "", true);
end
end
If the line is corrected to
if grn_interface:name() ~= faction_exclusive_available[l] then it works fine
capturing Karak Raziak revived Ostermark. They even got Temple of Xholankha in their imperial city. What is going on i
rank 7 red line skill doesn't affect imrik's dragons
Bug: The hef rank 7 red line skill doesn't affect imrik's dragons
The attempted fix by adding them to the existing "hef_dragon_phoenix_related_rank7" unit set doesn't work.
https://trello.com/c/oh1evalp/660-imrik-legendary-dragons-not-benefitting-from-buffs
Solution: tie the already existing "wh2_dlc15_imrik_dragons" unit set to the hef rank7 effect.
Urk Gork's chosen should be unique name?
Gork's chosen is a new suffix apparently
Orc Boy Scrap Shield Upgrade works regardless of LD drops
Hi guys, the new orc boy scrap shield upgrade seems to keep working no matter how low their leadership drops.
I've tested it with wavering and shattered orc boyz and both show the shield to be still effect on the unit info card.
Thanks for all the hard work by the way.
Sacking then looting Morgheim sent it from tier 5 to tier 2(High elves Imrik)
Arcane Unforging may be fixed
unit_abilities_to_additional_ui_effects - the Arcane Unforging stuff may be resolved!
Level 4 Skavenblight Walls Disappear When Getting Into The Battle.
Empire dilemmas show same button text
The effects are stil different though
Waagh's are right fucked in multiplayer
The wh2_dlc15_waaaagh.lua script is completely mp-agnostic; will need some heavy rewriting. Gonna wait a bit to see if CA does this
@BlobWarfare had a 200k deposit to his bank account out of nowhere pvp campaign, mods used: TTC & CBF
No option to resurrect Golden Order when capturing Pfeildorf as Reikland
You can return certain regions to an elector even if they are dead, effectively resurrecting them except you can't return region to the Golden Order and maybe not even for Reikland
Black Ark Admirals have a immortal hero innate skill and the level 20 lord immortal skill
Bug: Black Ark Admirals have a immortal hero innate skill and the level 20 lord immortal skill.
Seems to be a remnant from the time before the "Potion of Speed" update. The Admiral had no skill tree back then.
Solution 1: set the immortality effect of the innate skill to 0
Solution 2: remove the level 20 lord immortal skill by setting its skill node to invisible
What's your opinion?
Eltharion doesn't get defeat-lord traits from capturing enemies in battle
Ruination of Cities only fires in 1 direction this update, no changes to battle_vortexs table
Krell dying before his timer was up crashed the game
Mounts equipped in campaign, missing in battles
Suspicious about this one - might be the ongoing t-pose mount issue that we can't really touch
Supreme Dark Sorceress has Dreadlord starting traits
Report says "I read somewhere", no need to investigate this too urgently
Blessed Trebuchet gives direct friendly fire, though stating it won't
Treasure didn't reward me way fragments where as it states 40 of them
Norscan settlements are stuck at the minimum campaign line of sight radius
TK dismemberment issue again
Tomb Kings are not dismembering. I know there is a mod that is supposed to fix that, but it isn't updated.
And thanks for your replies on the treb issue as well as your dedication with this project. It means so much.
Loc: false effects_description for the Lord of Dragons skill
Bug: Lord of Dragons skill falsely describes the Lord of Dragons ability as passive instead of active ability
Solution:
effects_description_wh2_dlc15_effect_ability_enable_lord_of_dragons
Passive ability: "Lord of Dragons"
true
->
effects_description_wh2_dlc15_effect_ability_enable_lord_of_dragons
Ability: "Lord of Dragons"
true
Geomantic web is not connected to Marshes of madness Morgheim
Helf AI only recruits Archmages
Gor Rok skips his Shield Quest line even when you play as him, the new feature where confederated lords go straight to the last step of a Quest causes that
Lord recruitment category spelling mistake
Bug: Lord recruitment category("Slaan Mage Priest")
https://i.redd.it/l8zbt7mgt2351.png
Should be "Slann Mage Priest"
Imrik Ashen Fields skill bugged?
Mistwalkers do not receive murderous mastery
Bretonnia Black Pyramid of Nagash gives me the option to tax but it generates no income
genius trait for archmage disabled/loremaster resilient trait stronger than other hero/lord versions
Spirit of the Jungle armies and their opponents both gain enough experience to go from 0 to 9 after a battle
should be easily replicable in any spirit of the jungle campaign
researching Prayer of Fortitude does not allow Heroic Duties to be researched
Scrolls of Might Incantations double effects
Some left-over effects on this item or scroll or whatever, that may have been fixed and added by CA
Crooked Moon & Mutinous Gits had peace
hey I don't have any gameplay altering mods enabled and I just saw the Crooked Moon AI peace treaty with Crooked Moon Mutinous Gits on turn 17 when I was playing Grimgor.
Garrison assigned to Massif Orcal for WE and VC has been copy pasted 3 times
vampire-coast-ranged-units-not-getting-firerate-reduced-reload-from-veterancy
Staff of Volans not autoequipping
Nakai "gift regions" needs updating, again
Not sure if you guys can include or do anything about this but - with Nakkai's faction you are not able to make temples in the new cities - Morgheim, Floating Village, Shattered Cove and on Ulthuan Shrine of Loec and Tralinia - unable to wipe a faction out there, and left hoping for military allies to grow some courage and try it
Bretonnia cannot raze Rogue Army settlements
Due to Bretonnia's unique Raze setup - no rogue armies are set up to have raze options, cultures have to be manually input. OLD bug
https://www.reddit.com/r/totalwar/comments/fbaahi/raze_rebel_settlement/
Malekith can't build obsidian building in Ashrak
Blood Dragon Bloodline wrong text, maybe effect
https://i.imgur.com/W1Ub2Hh.jpg
Row 627 in effects__.loc seems to be wrong. The text is refering to recruit rank while it's actually XP.
destroy these foul beings before they become more than a meer nuisance!
loc
Imrik's "Dragon encounter" dilemma can fire multiple times on the same turn
Nakai campaign: Skink Chief followers do not equip followers or banners.
wood-elves-massif-orcal-and-tor-yvresse-can-be-upgraded-to-tier-5-but-only-get-normal-outpost-buildings
Norscan Lord has normal yellow line, not Chaos God
I unfortunately shipped a fix that had a new normal yellow line for Norscan lords, better than the bugged one still, the problem is changing it again which I am not capable of anyways and the fact it will remove any skilled points.
The Beta fix simply changed the set linked to the lord so for live if you don't want to reset the whole skill tree you'd have to manually recreate the new Chaos god yellow line
Tyrion's "Great Warrior" trait doesn't apply to Rangers unit
CBFM causes Hinder Replenishment to reduce replenishment of embedded lord
I asked this before so I'm sorry to repeat it but why does this cause the hinder replenishment hero ability to reduce the replenishment of the embedded lord? Is it actually intended to be that way? If so that's a large debuff for a niche skill.
Not sure exactly what this is means tbh
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