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cbfm_wh2's Issues

(Agemouk) We've spotted an error in the vanilla scrap script which prevents the Greenskins from ever using a faction specific unit upgrade like intended.

local grn_interface = context:faction();
local grn_force_list = grn_interface:military_force_list();
if turn % cooldown == 0 then
for l = 1, #faction_exclusive_available do
if grn_interface ~= faction_exclusive_available[l] then
cm:faction_set_unit_purchasable_effect_lock_state(context:faction(), faction_exclusive_upgrade_index[faction_exclusive_available[l]], "", true);
end
end

If the line is corrected to

if grn_interface:name() ~= faction_exclusive_available[l] then it works fine

Orc Boy Scrap Shield Upgrade works regardless of LD drops

Hi guys, the new orc boy scrap shield upgrade seems to keep working no matter how low their leadership drops.
I've tested it with wavering and shattered orc boyz and both show the shield to be still effect on the unit info card.
Thanks for all the hard work by the way.

Black Ark Admirals have a immortal hero innate skill and the level 20 lord immortal skill

Bug: Black Ark Admirals have a immortal hero innate skill and the level 20 lord immortal skill.
Seems to be a remnant from the time before the "Potion of Speed" update. The Admiral had no skill tree back then.

Solution 1: set the immortality effect of the innate skill to 0
Solution 2: remove the level 20 lord immortal skill by setting its skill node to invisible

What's your opinion?

TK dismemberment issue again

Tomb Kings are not dismembering. I know there is a mod that is supposed to fix that, but it isn't updated.
And thanks for your replies on the treb issue as well as your dedication with this project. It means so much.

Loc: false effects_description for the Lord of Dragons skill

Bug: Lord of Dragons skill falsely describes the Lord of Dragons ability as passive instead of active ability

Solution:
effects_description_wh2_dlc15_effect_ability_enable_lord_of_dragons
Passive ability: "Lord of Dragons"
true
->
effects_description_wh2_dlc15_effect_ability_enable_lord_of_dragons
Ability: "Lord of Dragons"
true

Crooked Moon & Mutinous Gits had peace

hey I don't have any gameplay altering mods enabled and I just saw the Crooked Moon AI peace treaty with Crooked Moon Mutinous Gits on turn 17 when I was playing Grimgor.

Nakai "gift regions" needs updating, again

Not sure if you guys can include or do anything about this but - with Nakkai's faction you are not able to make temples in the new cities - Morgheim, Floating Village, Shattered Cove and on Ulthuan Shrine of Loec and Tralinia - unable to wipe a faction out there, and left hoping for military allies to grow some courage and try it

Norscan Lord has normal yellow line, not Chaos God

I unfortunately shipped a fix that had a new normal yellow line for Norscan lords, better than the bugged one still, the problem is changing it again which I am not capable of anyways and the fact it will remove any skilled points.

The Beta fix simply changed the set linked to the lord so for live if you don't want to reset the whole skill tree you'd have to manually recreate the new Chaos god yellow line

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