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project_1's Introduction

Hello World! I'm Carles! ๐Ÿ‘‹

Banner_and_Face

๐ŸŽฎ I'm a Technical Game Designer graduated in Video Game Design and Development at CITM - UPC.

๐ŸŽ“ I've been working on professional game development for several years and I'm specially proud of the projects my teammates and I managed to accomplish during college, such as Andro Dunos, Order 227: Not a Step Back, and The Witcher: Ties of Destiny, as well as the 3D OpenGL Game Engine "GATE" that Dรญdac and I built together.

๐Ÿ’ผ If you're interested, feel free to check out my resume, website, and LinkedIn!

๐Ÿ“ซ Furthermore, you can reach me through my email as well, [email protected]!

project_1's People

Contributors

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project_1's Issues

Single Tapping and Holding Gamepad Buttons not working properly

Issue Template

Summary

Type of Bug

Select the type of bug with and "x" ([x])

  • Art
  • Animation
  • Audio
  • Particles
  • Stage
  • Player
  • Enemies
  • UI

Severity

Select the severity with and "x" ([x])

  • A for crash
  • B for game stopper
  • C for cosmetics

Steps to reproduce

Steps to follow:

    1. Open the game
    1. Connect a Gamepad (The bug also happens if you connect the gamepad before opening the game)
    1. Keep A pressed to shoot. (Similar thing with X to change weapon)
    1. The bullets are shot as if the ship had a full auto shooting mode

This issue happens with both players.

Conduct

  • Expected result: SIngle action for each tap (A shoots one laser, B changes to the following type)
  • Actual result: For A buttons, the bullets don't fire in single taps but as if the ship had a full auto mode, For B buttons, the type of bullet is changed several times even if you perform a single tap on the button.

Build

  • Please specify the build: 4cd960c

Player 1 death while charging special attack won't allow to loose the game (no ships playing)

Describe the bug
When the Player 1 dies while his special attack is fully charged. If he dies BEFORE Player 2 and after that, Player 2 dies, there will be no fade to black to the loose screen.

Type of Bug

Select the type of bug with and "x" ([x])

  • Art
  • Animation
  • Audio
  • Particles
  • Stage
  • Player
  • Enemies
  • UI

Severity

Select the severity with and "x" ([x])

  • A for crash
  • B for game stopper
  • C for cosmetics

To Reproduce
Steps to reproduce the behavior:

  1. Open the game and start playing
  2. Charge your attack to the maximum
  3. Kill yourself until you loose all your lives as Player 1
  4. Kill yourself until you loose all your lives as Player 2
    ...

Conduct

  • Expected result: There's a fade to black to the game over screen
  • Actual result: the map continues going forever without the players

Screenshots
If applicable, add screenshots to help explain your problem.

Build

  • Please specify the build: v.0.7

Additional context
Add any other context about the problem here.

Player 2 GodMode not working

Describe the bug
Whenever you enter godMode in debugMode the player 2 hitbox is not deleted under any circumstances.

Type of Bug

Select the type of bug with and "x" ([x])

  • Art
  • Animation
  • Audio
  • Particles
  • Stage
  • Player
  • Enemies
  • UI

Severity

Select the severity with and "x" ([x])

  • A for crash
  • B for game stopper
  • C for cosmetics

To Reproduce
Steps to reproduce the behavior:

  1. Open the game
  2. Enter debugMode (F1)
  3. Enter GodMode (F2)
    You should trigger the Actual result described in Conduct.

Conduct

  • Expected result: Both players Hitboxes are deleted and therefore they are now invincible.
  • Actual result: Player 2 hitbox is never deleted so it never becomes invincible.

Screenshots
player 2 godmode bug

Build

  • Please specify the build: v0.6.7

Additional context
Add any other context about the problem here.

Score Bug

Issue Template

Summary

Score for player 2 does not work correctly

Type of Bug

Select the type of bug with and "x" ([x])

  • Art
  • Animation
  • Audio
  • Particles
  • Stage
  • Player
  • Enemies
  • UI

Severity

Select the severity with and "x" ([x])

  • A for crash
  • B for game stopper
  • C for cosmetics

Steps to reproduce

Steps to follow:

    1. Open the game and start stage 1
    1. adquire a blue powerup for player 2
    1. fire the charge laser (player 2)
    1. player one score increases

Conduct

  • Expected result: player 2 score adds while player 2 is killing enemies
  • Actual result: player 1 score goes up while player 2 is killing enemies

Build

  • Please specify the build:
    e4609ff

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