Comments (2)
As i scraped the net for solutions for the sync problem with the result dict, i came across ways which used multiprocess logging and thought about using this. In the end i wasn't sure if you would go for such a big change and searched for other ways.
That said, I'm for it. This would give imo additional advantages like easy logging on different levels, prefixed prints and even color coding. This sounds maybe like fancy nonsense, but is imho useful to visualize whats important, what just info etc.
Also, how do you feel about writing certain infos permanent to a "unrpyc.log" file?
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Fixed by #219
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Related Issues (20)
- Legacy-backports HOT 4
- Dev_py3: Possible missing colons in decompiled v8.2 files HOT 5
- Check for manipulated header fails sometimes HOT 7
- AttributeError: 'RawBlock' object has no attribute 'statements' HOT 12
- AttributeError: 'module' object has no attribute '_loads' with Ren'Py 6.99.12.4.2187 HOT 5
- Instaliation issues HOT 6
- Translate feature is in both unrpyc branches error prone implemented HOT 17
- Sugar syntax error in the SL2 decompiler HOT 7
- Python string RegEx does not match multiline strings HOT 3
- Failed decompile script 'options.rpyс' from renpy 6.11.2 HOT 11
- How to unrpyc a single file during runtime in a rpy file HOT 13
- Missing guards after argparse for bad arg combinations HOT 1
- Safepickler in Py3 possibly broken HOT 10
- Uncaught exception while running a game with un.rpy HOT 10
- Sometimes "elif True" if generated HOT 3
- ModuleNotFoundError: No module named 'renpy' HOT 4
- After decompiled .rpy files, the game crashed. HOT 10
- Module Not Found Error HOT 4
- Cannot import as a library; fails at importing 'renpy' HOT 8
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