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unrealthumbnailgenerator's Issues

Outline green on thumbnail by default

The thumbnail generates an image with a Green outline around the object, I tested it with the engine cube mesh.
To fix that you need to change the texturew to use 8bit in Texture group.
I hope this helps the community.

In the meantime thanks for the devs on this who did a great job!

Adjust Static Mesh Transform (especially the z-location)

Would it be possible to make the static meshes 'stand up' from the very bottom of the static mesh rather then from their pivot point as the models origin. For example, the thumbnails of say an axe in the static mesh thumbnail will put the whole axe over the floor rather then its grip (the location of its pivot - used to easily connect the grip to a characters hand).

Also, is it possible to change the transform, in particular the z location of the static mesh in which you are capturing an image of (without changing the pivot of each item)?

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