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non_euclidian_geometry--destop's Introduction

Non Euclidian Geometry

This is the Final Project about Metaverse with Unity and C# Script. The concept of the game is trying to subvert your imagination and change your mind about what the world should be like in Metaverse.

About Non-Euclidean Geometry

What is Euclidean Geometry?

Since the term “Geometry” deals with things like points, lines, angles, squares, triangles, and other shapes, Euclidean Geometry is also known as “plane geometry”. It deals with the properties and relationships between all things.

What is NON-Euclidean Geometry?

But it turns out that not everything lives in a two-dimensional flat world and therefore not everything is bound by the laws of plane Euclidean geometry. For example: you, me, and all of humanity live on the surface of the Earth, and the Earth is not flat. It is, in fact, an approximately spherical object. Which means that the rules of plane geometry do not rule our lives.

Euclidean Geometry V.S. NON-Euclidean Geometry

The world, as a non euclidian world, behaves differently, having doors that lead to the same place and other paths that lead to nothing at all.


System design (Core Mechanics)

It is used a portal mechanic to fool the player.

It is used off-screen render targets to achieve a portal effect in Unity.

It is also a scaling mechaninc that shrinks or enlarges the Player.


Control

VR version(Device: htc vive with controller):

  1. Headsets - Look around
  2. TouchPad - Move forward/backward
  3. Hair Trigger - jump

2D Screen version(Desktop):

  1. W A S D - Move forward/backward
  2. Mouse - Left-Button to interact
  3. Space bar - jump

Other

2022/01/11

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