cech12 / unlitcampfire Goto Github PK
View Code? Open in Web Editor NEWMinecraft mod were placed campfires are unlit.
Home Page: https://www.curseforge.com/minecraft/mc-mods/unlit-campfire
License: MIT License
Minecraft mod were placed campfires are unlit.
Home Page: https://www.curseforge.com/minecraft/mc-mods/unlit-campfire
License: MIT License
1.18.2
Forge
40.1.52
1.7.0.0
No response
noodleassault:
I seem to have an issue where the campfires burn infinitely even with default burn time. With oneprobe installed, it looks like it counts down to 1999 ticks left but then freezes there. If I reload the world it'll go to 1998 ticks left, but after that it'll stay at 1998 even after reloading the world
Seems to happen with soul campfire too, and it also says 1999 ticks remaining, which is odd since I think it should start at 2000000 right?
No response
Canary
DanielGolan suggested to change the texture of the icons of the campfire and the soul campfire. To have no fire.
To differenciate them some red/yellow or blue/white particles should be added.
elexblue84:
"What about making it so you also have to add wood (like a furnace) to keep it burning?"
It feels very immersion-breaking to have campfires instantly extinguish when rain starts. In my opinion it would be better if the campfires extinguished a short while after rainfall begins, perhaps with some extra smoking effects beforehand.
Hello, i try just add for resource pack in modpack i seen which i can't do this i don't know why.
I was wondering if it would be possible to make campfires burn out after sleeping, as (in game) it would have been as if the requisite amount of time had passed. I tested this, but it appears that the campfire only un-lights itself when so many ticks of gameplay have passed, I suggest this me moved to using in game time(as measured by the /query time gametime command or something equivalent). This would allow for the campfire to unlight itself more realistically, and this would of course be configurable.
It would be nice if the campfires have the abitlity to unlit/despawn after a configurable amount of time/ticks.
Idea from TheIrishStud
Basically, Torches burn out just like the campfire, but you can use the campfire to light them or even other torches. Going under water can put them out? Putting them away can put them out? You could also start the campfire with a torch or even catch other things on fire??
If possible, could there be a config to have naturally generated campfires not time out like player-placed ones?
I'm thinking for villages that generate with them as decoration.
Hey I think it would be neat if torches became finite too, since they are the cheapest lightsource. Im playing on fabric, so I'd be doubly grateful for a port to 1.18 :)
Simple suggestion, allow more time until camp fire goes out. I would like to make mine go for 45 minutes
Current limit 10000 ticks
AtheoAng3l0:
This mod could use an optional Fire Starter tool so the Campfire could be made an early-game cooker for survival mod packs. Limit the tool so it only works on Campfires. Alternatively, you could make Campfires ignitable with two Sticks or Flint using both hands (and igniting it consumes the items).
When I use 1.18.1-1.5.1.0, I can't let the campfire have the functions of these mods.
Can you be compatible with them?
This will be great !
https://www.curseforge.com/minecraft/mc-mods/no-hostiles-around-campfire
https://www.curseforge.com/minecraft/mc-mods/healing-campfire
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