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View Code? Open in Web Editor NEWA community-made collection of x86 assembly patches for Cave Story (aka doukutsu.exe)!
A community-made collection of x86 assembly patches for Cave Story (aka doukutsu.exe)!
They are in the "EveryDouAHack.zip" thing I think.
Any migga can use them for any mod pls and thank you.
Documentation of the hacks in the folder, if any of these are in or not:
Doukutsu Assembler:
BLink - <BUY hack
Kenzo - Hacks he used for his mod FS_LF
Hina - A good number of her hacks from mods like Haunted House Story
Noxid - All hacks from his Open source hacks! Including hacks from H4CK3R.STORY and his Cave Story mirrored mod. (Note: There was an older version of the downloads that had totally different hacks, including the original ASM for the Shotgun hack and the TIMG hack that I put in this folder, but that appears to be lost to time. The rest of the hacks I have with me were more recent)
Serri - The 16x17 version injections for <MIM. It should work fine with the regular command. Quote NPC modifications by Slither.
Serri - The MS4/BLO hack. While that is already in the XML folder, idk if DouA dupes are allowed or not.
Hex patches
Noxid - More hacks from his Open Source hacks folder. Note that they are in the format for Autohacker 2 (which should probably be mentioned in the hex patches category, but it's more archaic compared to other two programs, and it needs a specific version of Python installed anyway) But they should work fine in the two programs just fine, when tweaked a bit to match the format.
Mint - <TRA optimized (It only uses 2 arguments instead of the 4, not as practical as vanilla <TRA, but is best used for special effects.)
XMLs
Noxid - <IMG command (non-TSC+). While the xml was built up by me, the hack is entirely Noxid's, and it includes a 320x240 title screen hack (with the cursor in its appropriate place).
New haxx.zip
As far as I know, SlightlyInteligentMonkey - player_hitbox.xml is the latest version of the file uploaded to the CSMC's #resources channel, yet it is missing a bunch of the fields that are in the years-older version (it seems to only concern itself with the hitbox and does not alter rendering?).
What's going on here? Someone will have to dig into both versions and figure out what should be used in the main directory.
It's very lonely in there with only the snake.
Also, make sure to put the dissipation carets, since that's what started this.
Puu_Black.xml has silly placeholder labels. Some constants aren't even labeled at all. The entire thing should be relabeled.
The release-for-public version of this repository merely contains every hack from #resources in the CSMC discord server. It does not yet contain hacks exclusive to the forums, which are plentiful.
Of note:
And more.
Customizes almost every aspect of the falling block generator (NPC 294).
NPC294.zip
toroko_boss.xml is barebones because it was originally just to edit the waiting time. It was renamed and put here because it fits the form of other NPC editing hacks. Additional fields for this NPC should be added to expand this hack (pretty much anyone who opens this will be disappointed).
(hack_template).xml is an extremely weak template and it seems Noxid added it a placeholder.
This should be expanded to include the multiple features of BL/BPP's XML format, including things like:
weapon_effects.xml can be finished with adding the "modes" that some Caret IDs use as well as a link or table of IDs so people know what this is.
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