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This is a Java API designed to help create simple games that interact with the Chomecast and your smartphones.
In Bonna Bellum, there is an AnimatedFrame class that handles the animation, fps, and input events. It also has a queue for Events. Certain classes contain an AnimatedFrame, and can add/poll from the queue, adding and handling events.
Implement a similar system in GameCast for events that take place in the game, like shuffling a deck, game piece movement, or using a card.
In Bonna Bellum, there is a screen class with one GameScreen child. In GameCast, there should be two children classes: StartScreen and GameScreen.
StartScreen will be where players join, before the game starts. Once everyone is ready, it will switch to GameScreen.
GameCast needs to store all the logic of the game. It's where decisions are made to do what's next, whether it's someones turn, someone won, or a timer ran out.
What would work better, keeping Spot class nested inside Board class or not?
What would/should use or access Spot class, other than Board?
Could Spot be used without Board?
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