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michaliskambi avatar michaliskambi commented on June 15, 2024 1

Fixed! Thank you for the report.

The

Invalid number of items in a normal or texture coordinate array for shape "IndexedFaceSet"...

was quite serious problem underneath. It occurred during a refactor of a piece of renderer code (I think a few months ago), I'm ashamed it wasn't caught earlier.

It's fixed now, in Castle Game Engine and view3dscene. If you use the precompiled view3dscene, then take the latest view3dscene "snapshot" version from https://castle-engine.io/view3dscene.php in an ~hour from now, it will contain the fix.

Note: the warnings

Wavefront material "xxx" specifies specular exponent (Ns) as zero, ignoring

will remain. This is indeed an invalid thing in the OBJ file, and we ignore Ns 0 in Wavefront materials after castle-engine/castle-engine#178 .

from view3dscene.

elmkni avatar elmkni commented on June 15, 2024

Hi Michalis,

thanks for the quick fix!

I've tested with view3dscene-4.1.0-win64-x86_64.zip | 15-Sep-2021 22:59 and it works!

with best regards,

Elmar

from view3dscene.

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