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michaliskambi avatar michaliskambi commented on June 7, 2024

That's most likely a problem with our shader code, specific to NVidia GPU. Implementation of physically-based rendering (from glTF materials) indeed uses materialInfo name a few times.

Please run view3dscene with the additional command-line option --debug-log-shaders and attach the log to this issue. This log will be longer, it will contain the shader code actually used (it's constructed by a shader composition logic in Castle Game Engine), and eventual warnings from GPU, so I'll be able to quickly find the error :)

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pieomy avatar pieomy commented on June 7, 2024

Okay here the log, thanks
view3dscene.log

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michaliskambi avatar michaliskambi commented on June 7, 2024

Thank you! It should be fixed in latest CGE commit.

While I don't have access to NVidia GPU right now at home, I was also able to reproduce the error with NVidia cgc compiler, and confirmed that the fix helps.

Please test and reopen this if the problem persists on your GPU.

( To test

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pieomy avatar pieomy commented on June 7, 2024

Fixed, thank you

error2

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